Casting Instructions for 'Super Powers'
The character belongs to a class of wholly or partially non-Human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters that are aliens, Demons, Gods, Vampires, Werewolves, or hybrids.
Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands
These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place.
Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use
Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts elemental powers and sometimes invulnerability
This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks not all "magical" superpowers are actually supernatural, but are based on alternative or futuristic "science". For instance, Moon Knight's strength, endurance and reflexes are enhanced depending upon the phases of the moon.
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye
This section refers to the ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.
Ability to enhance or weaken the powers of others
Ability to bestow powers or jump-start latent powers
Power mimicry or absorption
Ability to copy or absorb another's powers or skills
Ability to cancel the superpowers of others
Ability to sense or recognize superhuman powers
Personal physical powers
Powers which affect an individual's body
Ability to generate acid can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Ability to take on the abilities of certain animals
Ability to control all aspects of a living creature's biological make-up This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions
Body part substitution
Ability to replace one's limbs or other body parts with those of another
Ability to manipulate the bones in one's own body This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Ability to create physical duplicates of oneself
Ability to bring past and future versions of oneself back to the present
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense
Ability generates gases from the body and exhale fire from the mouth.
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects
Ability to render the user unseen to the naked eye and/or other forms of perception
Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence
Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts
Ability to live longer than a normal human
Ability to consume any sort of matter without any ill effects on the user
Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being
Ability to generate and control pheromones which may have various effects
Ability to assault others with one or more varieties of toxins, with widely disparate effects
Ability to animate and lengthen one's hair
Ability to develop a resistance or immunity to whatever they were injured by or exposed to This effect can be permanent or temporary.
Self-detonation or explosion and reformation
Ability to explode one's body mass and reform.
Ability to generate vocal sounds of higher amplitude than a normal human
Ability to inhale/exhale with superhumanly powerful strength This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
After you pick 30 or less powers say: "Power of the sun give me the ability(s) of (chose your powers) with this/these power(s) I will protect the world and I will have these powers forever with no weakness this is my will so mote it be"
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