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7121 Spiritual Spells from Spell Casters

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7121 Spiritual Spells from Spell Casters

Included in this list of 7121 Spiritual Spells
  1. To Unseal a Cap or Lid
  2. Necromancers Fury
  3. Demonic Fusion
  4. Birthday Wish
  5. To Bring The Clouds
  6. Teleport to Any Place
  7. Retrieve an Item
  8. Protection For Friend(s) or Family
  9. Control Youself
  10. Summon a Spirit

#5951 - To Unseal a Cap or Lid

Use this spell to unseal a cap or lid that is just too tight.
You may need:

  • None
  • Share   
         
    You may need:

  • None
  • Share   
         

    Say "what is now sealed let be unsealed."



    ABOUT THE AUTHOR
    Added to
    Last edited on Sep 27, 2016
    Part of the Spell Casters Library.



    #5952 - Necromancers Fury

    This spell will give you power over the dead, vampires, zombies, etc. Warning if the being has more mental control than you do it will take over you.
    You may need:

  • 13 Candles
  • Will Power
  • Dead Being
  • Share   
         
    You may need:

  • 13 Candles
  • Will Power
  • Dead Being
  • Share   
         

    1. Place the candles in a large circular shape and stand in the middle.

    2. Light all the candles and summon the dead being.

    3. Look into the beings eyes and start to pull him into you don't do this to fast or you will take his soal into you.

    4. Now as you are doing this push waves of strength at the being.

    5. While still doing the last 2 steps say to the being "You will do as I say" say that over and over again.

    6. While doing the last 3 steps stretch your right arm out.

    7. If you feel the being is in your control only if your sure say "obey obey take my hand take the hand of your master obey obey obey"

    8. When the being takes your hand grim it really tight to insure the mental bond

    9. Try not to make the bond to strong or if he dies you die if he breaks a bone you break a bone etc.



    ABOUT THE AUTHOR
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    Last edited on Sep 28, 2016
    Part of the Spell Casters Library.



    #5953 - Demonic Fusion

    I will teach you to become one with a demon. It will obey you, if you do this right.
    You may need:

  • 12 Black Candles
  • 1 cup of your blood
  • 3 assorted bones
  • Share   
         
    You may need:

  • 12 Black Candles
  • 1 cup of your blood
  • 3 assorted bones
  • Share   
         
    This must be done at midnight on either a full or new moon. Set up your ingredients like so: The bones are in a trangle with a gap about 5 feet between them. The blood must be infront of you, in the center of the bones. The candles must be places around you. DO NOT LIGHT THE CANDLES!
    After this is done, Chant: ''Mah se no ca won vea tos'' three times. This is where the demon comes. Hand it the cup of blood. If it takes, the candles will light. MAKE SURE THERE ALL LIT. If they arin't all lit then you will be killed by the fusion. After this is all done, the demon will add its blood to the cup. Do not worry, it will do this. The bones will not allow it to leave until it does. You must then drink the blood. The demon will bind to you: It will obey your every order. For 1000 years my demon remains, so yours should stick around til it becomes more powerful.


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    #5954 - Birthday Wish

    It gives you one wish on your birthday.
    You may need:

  • None
  • Share   
         
    You may need:

  • None
  • Share   
         

    Say in your mind: "The candles are lit, I want my wish" then think of what you want.



    ABOUT THE AUTHOR
    Added to
    Last edited on Jul 17, 2019
    Part of the Spell Casters Library.



    #5955 - To Bring The Clouds

    Summon more clouds on a day when heat is a factor regarding severe weather.
    You may need:

  • Your wand
  • Share   
         
    You may need:

  • Your wand
  • Share   
         

    First off, there has to already be clouds in the sky. While outside, raise your wand in the air (if you don't have a wand, use the index finger on your dominant hand). Next, chant:


    "The mighty Sun brings the heat,
    Right now it's not what I need.
    Let the great white clouds come,
    And cool down the air some.
    The sun may come another day,
    But for now, make it stay away.
    Clouds deter bad weather from me,
    'Tis my will, so mote it be."



    ABOUT THE AUTHOR
    Added to
    Last edited on Sep 27, 2016
    Part of the Spell Casters Library.



    #5956 - Teleport to Any Place

    This spell can make you travel, also known as teleport, to any place you want.
    You may need:

  • White Chalk
  • Wand
  • Share   
         
    You may need:

  • White Chalk
  • Wand
  • Share   
         

    First, go outside to the wall of your house, It has to be a brick house so you can use the chalk. On the side of your house, draw a door with the chalk. Step about 3 feet away from your door and chant "Door, door; Open to the place name I must enjoy. Go, go; I chant this now. So mote it be".

    After that you will be in the place but you also have to imagine the place really hard while you cast, and don't leave out a single item in the place, get the lamps, books, fridge, every-thing.



    ABOUT THE AUTHOR
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    Last edited on Sep 27, 2016
    Part of the Spell Casters Library.



    #5957 - Retrieve an Item

    This spell is to summon a object from your imagination.
    You may need:

  • Object that resembles that in your imagination
  • Bowl
  • Voice
  • Water (only if object is waterproof)
  • Candle (optional see step for candle colors)
  • Share   
         
    You may need:

  • Object that resembles that in your imagination
  • Bowl
  • Voice
  • Water (only if object is waterproof)
  • Candle (optional see step for candle colors)
  • Share   
         

    1. Start by filling the bowl with water then put the object in there (if object is not waterproof get a 2nd bowl and fill it with dirt and place it on top).

    2. Then Chant the following:

    "From once seen I shall see now come out from the depths of my mind take shape in my hand and blessed be i shall see from now and to eterinty, so mote it be."

    3. Red - Love
    Blue - Time
    Green - money
    Black - Evil
    White - Good
    Feel free to mix like gray is good/evil
    or light a black and white candle for gray too



    ABOUT THE AUTHOR
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    Last edited on Sep 28, 2016
    Part of the Spell Casters Library.



    #5958 - Protection For Friend(s) or Family

    If someone hurts your friend(s) or family, you can get back at them (it might now work for all)
    You may need:

  • 1 Picture of the person (optional)
  • Concentration
  • Focus
  • Voice
  • Empty Room
  • Buddy or person that got hurt
  • Share   
         
    You may need:

  • 1 Picture of the person (optional)
  • Concentration
  • Focus
  • Voice
  • Empty Room
  • Buddy or person that got hurt
  • Share   
         

    You can either think and concentrate on the name of the person, or have their picture and concentrate on that. Go into an empty room, close your eyes (if you are thinking of the name) or stare at the picture while chanting this:

    "You hurt me, but that is fine, but now you have hurt (name/s of friend/s or family member/s) and that is not fine, you must pay for what you have done, so here is your punishment (Give them a punishment like you will be mute, or something like that) What I give you will not be light, but it will not be heavy, instead it will be the same weight as what you have done. So mote it be."

    If this doesn't work the first time, maybe try it a second time, or if it does work and you want the punishment to stay the same be have a harder effect, then repeat it as many times as you think necessary.
    But you do need concentration and focus!
    You can do this with a buddy or a friend, or the one that got hurt.



    ABOUT THE AUTHOR
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    Last edited on Sep 28, 2016
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    #5959 - Control Youself

    I spell to help you control your bad thoughts and actions.
    You may need:

  • Focus
  • Idea of what you want to change about yourself.
  • Share   
         
    You may need:

  • Focus
  • Idea of what you want to change about yourself.
  • Share   
         

    1. Create an energy orb (or a psi ball).
    2. Spilt the orb into 10 orbs and place each orb on the tips of your fingers.
    3. Place your finger tips on your head.
    4. While thinking of your problem, force energy into your mind and chant:

    "To all who know
    and all who see,
    My thought shall not
    control me."

    (Practice this every day untill the thoughts are gone)



    ABOUT THE AUTHOR
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    Last edited on Sep 27, 2016
    Part of the Spell Casters Library.



    #5960 - Summon a Spirit

    To summon a spirit into a pentacle.
    You may need:

  • 2 pentacles, one for the entity you summon and one for you.
  • Appropriate runes for binding the entity and not allowing it to do you harm.
  • Appropriate herbs, incense and candles particular to the entity you are summoning.
  • A clear unwavering voice.
  • The ''Name'' of the entity you are summoning.
  • Confidence.
  • Share   
         
    You may need:

  • 2 pentacles, one for the entity you summon and one for you.
  • Appropriate runes for binding the entity and not allowing it to do you harm.
  • Appropriate herbs, incense and candles particular to the entity you are summoning.
  • A clear unwavering voice.
  • The ''Name'' of the entity you are summoning.
  • Confidence.
  • Share   
         

    To summon a spirit you must first arrange two pentacles or pentagrams on the ground, a large one for the spirit you wish to summon and a smaller one to protect you in case the spirit attempts to kill you. Decorate these pentacles with appropriate runes for protecting yourself and binding the spirit to your will. Place and light candles, incense, herbs, and bowls of oil inside and outside the pentacle. These must be particular to the type of entity you wish to summon, to placate them and bind them to your will.

    To prepare to call the entity, you must first stand in the smaller pentacle set aside for you, being careful not to smudge or scratch the lines or the runes so the spirit you summon cannot attack you. Then, in an unwavering voice, call out an invocation of the spirit. I have worked out two such invocations.

    The first invocation goes as such : "Age nunc, daemonium a regno spirituali. Per te venire per virtutem horum verborum hic elementorum in porta nisl. Bound in punctis tu eris super terram stellam et dolor vel qualis in casu conaris percute me mortuum. Donec fenerabit tibi proderit me malum non facietis me. Forma, esse in rebus materialibus. Iam mihi per vos nomen tuum verum!"

    The second invocation reads: "Adveho iam , everto , ex vestri phasmatis regnum. Per vox illorum lacuna permissum vos adveho per elementum porta in is hic typicus. Reus vos vadum exsisto per cuspis of astrum quod typicus humi in theca vos rudimentum plactum mihi vel meus pius mortuus. Vos vadum commodo vestri muneris ut mihi quod vos vadum operor mihi haud peius. Vultus , ut futurus in meus materia regnum. EGO iam dico vos ut mihi per vestri verus nomen!"

    After both invokations you must call the spirit by name three times and then wait for the power that you channeled through the words to reach the entity and compell it to come into the pentacle.

    Once bound, the spirit can be commanded once or, if you worked a spell to do such, multiple times until it is dismissed. You can also add some latin into the invocation to bid the spirit into an object if you so desire.

    For those of you who wish to know the English translation for these invocations, here it is:

    "Come now, demon, from your spiritual realm. Through the power of these words let you come through the elemental gate into this here pentacle. Bound you shalt be by the points of the star and the runes on the ground in case you attempt to strike me or my kind dead. You shall lend your service to me and you shall do me no ill. Form, to exist in my material realm. I now call you to me by your true name!"

    "Pentacle" and "runes" had no Latin translation so to translate I substituted "symbol".

    Warning: Do not attempt to summon anything larger than you are SURE you can control. Many spirits do not like to be summoned and thus, feel inclined to violence towards anyone who summons them especially if there is a mispronunciation or misspelling that throws the magic off balance. Also, do not attempt to cause harm with spirits you summon as this, aside from being immoral, provides many spirits the opportunity to hurt you instead.



    ABOUT THE AUTHOR
    Added to
    Last edited on Sep 28, 2016
    Part of the Spell Casters Library.



    7121 Spiritual Spells from Spell Casters