1490 Fantasy Spells from Spell Casters

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1490 Fantasy Spells from Spell Casters

Included in this list of 1490 Fantasy Spells
  1. Wendigo transformation spell
  2. NOT-PHYSICAL Warewolf spell (Read full Discription)(Not-easily reversable)
  3. lion transformation spell
  4. Werewolf Pack for a large pack
  5. Creatures, not a spell
  6. Clearing up conspiracies
  7. Mermaid Potion
  8. Astral Mermaid Spell
  9. Dragon Love Spell
  10. Get better skill
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#11 - #20
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#31 - #40
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#11 - Wendigo transformation spell

You will turn into a Wendigo at night when you are asleep, the Wendigo will take over but will remember everything you did as a Wendigo as a dream and you will remember when you first wake up. Please remember I am not responsible for what you will do as a Wendigo. You have been warned.
You may need:

  • Work on day or night
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    You may need:

  • Work on day or night
  • Share   
         

    Chant: Let me be a Wendigo, have a deer skull and razor-sharp teeth and have elk antlers and have black and white eyes and deer ears and claws and have superhuman strength, superhuman speed, imitate human voices, immortality, stealth and eat flesh and human food. Let me be a Wendigo so mote it be.
    Side effects:

    •Get angry very easily around bad people.

    •Hungry a lot.

    •Love belly rubs and other animal stuff.

    •Growls and hisses and horny around single people if your single and very aggressive for demince acts like a big puppy dog when their mood is good, dizzy, tiredness, headache, your hands get a boner at night.



    ABOUT THE AUTHOR
    Added to on Jul 06, 2020
    Last edited on Jul 11, 2020
    Part of the Spell Casters Library.



    #12 - NOT-PHYSICAL Warewolf spell (Read full Discription)(Not-easily reversable)

    This spell will not physically change you, just non-physically/ how your magic sees you and may change a few personality traits vaiguely. You'll feel your wolf form how you did the spell (it's fake but you can do it for fun)!
    You may need:

  • You need no ingrediants, just time, focus, belief and trust in your magic. The wolf spell is last bold, if you're new to magic I put 2 spells to help above this.
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    You may need:

  • You need no ingrediants, just time, focus, belief and trust in your magic. The wolf spell is last bold, if you're new to magic I put 2 spells to help above this.
  • Share   
         

    Calling your Magic (skip if your magic is sentient already)

    Relax in a small space, and call your magic. Do not ask other magical beings for help or this will not work, as it relies on your own magic's sentience and asking for others may make your magic feel as if it isn't needed and you expect others to do it for you.

    To call your magic if first time

    Relax and focus think of your actual standing. In other words what traits describe you most and accurately. Take a breath and focus on your hand, then you'll kinda feel your magic or another presence, similar to yours vague, yet different. This is your magic, a bit weak now but will grow over time if you treat it well. If it does start a bit strong let it know your limits. Think of what your ideas of too far are so it knows.

    Example: bad luck but not spreading to effect the lives of those around them is fine, or maybe everyone but only a small harmless bit is borderline too far, just examples. These will help with later spells.

    Okay so you have your magic if part 1 works. Nice.

    Now the actual spells.

    I'd recommend a pertection spell first to make sure if your magic is weak at first, least you don't catch the attention of anything on the mindscape like a passing daymare. May be useful before the wolf spell too. Here's one i'd recommend.

    Pertection spell(Optional, but recommended)

    Relax and go into your mindscape. Think of something strong, or rather strong in your oppenion.

    An example: forest with giant grass that takes both hands to push through unless you know the path, but the grass is strong as diamond.

    Imagine whatever you chose filling the place around you, and your mindscape.

    The WareWolf Spell

    Start by choosing what you want the wolf to look like.

    (Height if twolegged one, length if normal)

    Walks on two legs: (yes or no)

    Fur color:

    2nd fur color:

    Eye color:

    Claw color:

    Claw length:

    And whatever else you'd want.

    After that, think of your own traits you'd have as a wolf, the ones that come from you. Like intellect, self control and the like, your magic will supply the wolf ones.

    Close your eyes and think of the place you feel, metaphorically, at home at. You should see a person who feels familiar, but is different/you haven't likely seen them before yet they have an aura that's right in your oppenion. Since you did the pertection spell, this person is your magic. In that home place, how you imagined the wolf, but with vary slight differences you should see it. Keep your magic close and just sorta let the wolf sniff you, it should how and turn to a warm (well your oppenion of warm) wind. Let it strike a breeze around the land, then thank your magic. You've now become a non-physical warewolf.

    I know the reverse to this spell let me know if you'd require it, or if it works. Again this is non-physical.

    Side effects: you'll feel your wolf form sometimes, and have wolf-ish traits that are close to your personality already (example: you're friendly so you may be a little more playful.)



    ABOUT THE AUTHOR
    Added to on Jun 13, 2020
    Last edited on Apr 21, 2021
    Part of the Spell Casters Library.



    #13 - lion transformation spell

    Be able to transform into a lion.
    You may need:

  • Candle (optional)
  • Crystal( optional)
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    You may need:

  • Candle (optional)
  • Crystal( optional)
  • Share   
         

    Say 10 times the spells:

    Go outside in direct sunlight and say the spell out loud. If you want, you can light a candle or hold a crystal while doing so to strengthen the spell.

    Lion transformation spell:

    Sharp senses.

    Sharp teeth.

    Human no longer.

    Turn me into a lion now.

    Only this spell will know-how.

    So mote it Be.

    Side effects:

    Sharper senses.

    Sharper teeth.

    Pupil getting smaller.

    Run faster.

    Stronger.

    Not as hot in sunlight.

    Sharper Claws.

    Sharper Paws.

    Grow a tail.

    Be able to roar like a lion.



    ABOUT THE AUTHOR
    Added to on Jun 01, 2020
    Last edited on Apr 22, 2021
    Part of the Spell Casters Library.



    #14 - Werewolf Pack for a large pack

    A spell to turn a group of people into werewolves. Wolf-type, NOT lycan. Read everything before beginning. The ''size'' part, you choose one of two lines to say whether the wolves are normal, or the size of the wolves in Twilight/direwolves.
    You may need:

  • At least five people
  • Purple candle
  • Royal blue candle
  • green candle
  • Yellow candle for everyone except 3 people
  • Matches or lighter
  • Picture for each person, depicting their future wolf form
  • Knife or dagger for each person
  • Gemstone or crystal for each person, chosen by them for the spell
  • Outside on full moon night
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    You may need:

  • At least five people
  • Purple candle
  • Royal blue candle
  • green candle
  • Yellow candle for everyone except 3 people
  • Matches or lighter
  • Picture for each person, depicting their future wolf form
  • Knife or dagger for each person
  • Gemstone or crystal for each person, chosen by them for the spell
  • Outside on full moon night
  • Share   
         

    Sit in a circle outside with the future pack. The alpha should sit to the direct right of the beta and the delta should sit behind them. Everybody should have a candle before them. The alpha should have the purple candle, the beta the royal blue candle and the delta the green candle, and everybody else a yellow candle. Everybody should place their crystal between them and the candle, then hold the knife to the left of the candle. Place the picture to the right of the candle. Everyone lights their candles. The alpha should chant:

    ''The moon guides us,
    So let it be.
    Let us be the moon's children.
    We shall be mighty wolves,
    Our powerful paws, blunt claws and sharp fangs
    Will strike down our prey.
    And I shall lead our pack,
    As the Alpha Wolf.''

    The beta then follows with this chant:

    ''We shall transform under the night,
    Into great wolves,
    (The size of regular wolves/As tall as a human at the shoulder)
    And wild, and free.
    The shift will be quick and painless,
    And we can bring it on whenever we wish,
    Or end it when we wish to walk in human skin.
    We will have full control.
    We will not kill except by our own will,
    And we will run free.
    We shall have our wolf senses,
    strength and speed, and agility,
    In both of our forms.
    And we will also have Colour vision in both.
    Freedom will be ours!
    And I will aid our alpha,
    As the Beta Wolf.''

    the delta should say:

    we shall serve our pack and not put each other in harms way Selene goddess of the moon charge these moon stones with our werewolf Abilities and I shall train and lead the hunts as the delta wolf

    The rest of the circle continues, starting with the person to the left of the beta and continuing around the circle. They all say this chant, one by one:

    ''I run free, I run wild,
    The moon my guiding light.
    We rise above man,
    One with the land.
    Earth, air, water and fire,
    Our world, we know you well.
    Drive us forward, let us be,
    Beautiful wolves!
    Mote it be.''

    Then the alpha, then the beta, then everyone else in the same order as before says this chant and then burns the picture.

    ''I shall resemble this wolf,
    The one in this image.
    My pelt will bristle with its colours.
    I shall change at will, forward and back,
    And rise high as the moon.
    This is my will,
    Mote it be!''

    Once the picture is burned, each person lifts the gemstone or crystal and imagines running through forests as the wolf in the picture. When they have a clear picture, they put the crystal down and carve their name in the candle, and a pentagram below it.

    When everyone is done, bow to the center of the circle. Take the knife and crystal as you leave, and leave the candles to burn down.

    ----------------------
    To initiate a new person, have them say the chant (not alpha or beta chant but the most of the delta but have them not say that they are the delta) over a yellow candle, then say the picture chant, burn the picture, hold the crystal, imagine the wolf form, do the carving, bow to the moon, and leave the candle to burn. Then the alpha says over the candle:

    ''Moon, welcome (name) to our pack.
    Let them change as we change.
    Let them shift as we shift.
    Drive them forward, make them a werewolf.''



    ABOUT THE AUTHOR
    Added to on May 14, 2020
    Last edited on May 18, 2020
    Part of the Spell Casters Library.



    #15 - Creatures, not a spell

    Some notes on the hidden race
    You may need:

  • No ingredients
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    You may need:

  • No ingredients
  • Share   
         

    This is not a spell or anything like that, i just didn't know where else too put this information. I don't know how too start a thread or the category too put this in. Im going too give out information about an ancient people, who at one point were hunted like whitches were hunted back then, but are still being hunted now in the dark shadows.

    I suppose i will first say that i will not give every detail i know on the subjects i understand with these people, as it is better for them, and for others that certain information is not given out freely. But i will give what i think may in tern unite the two peoples agenst the actual threat, the actual evil. And as knowledge is power i will give as much detail as i can on the evils that plague this universe.

    Another thing i will mention, though you could be one of these "creatures" it does not mean you are or can become one just by believing, just as a white man cannot become asian through belief. And if you are but only a human remember that humanity overpowered the creatures and forced them into hiding. There is nothing quite like a human souls strength.

    Now, too list what i know while being as careful as possible too not have evil things knowing what good things have. I may as well list names of certain types of creatures first, as well as known pourposes, basic looks, needs, and basic semi well known power.

    First i will list those who thrive off of fear but are kind beyond that hunger.

    Proxys: these are a people who serve under one master, they are considered a myth, a scary story too share among friends, as many of these things are. They may seem like mind slaves but they are not, they are individuals each with there own personality, ethnicity, and even other creature race. They choose too do there masters bidding which gives them purpose. They do some relitivly bad things, but like I've already stated im listing those who need others too fear them first. Too know your a proxy it's simple, your boss will show up and mark you painfully, it's hard too not know if you are or are not. Usually proxys are short men with a large black hoodie and a mask designed too scare. Some basic abilities they usually have are teleportation and combat skill. They also almost always carry a knife. So long as they do not target you they are not a threat too you. These people fight against the true evil, so even though they do some bad things they can still be considered an ally.

    The living Clockwork: if i told anyone the exact names id be considered delusional, it is really hard too believe in these people exsisting, but yet they do. It's a sad tale of these. A story involving two who should not be named, a good inventor and a bad inventor, both geniuses. The good one had lost so much wishing he could bring back his dead, while the bad was in a constant search for immortality. They paired together too build mechanisms giving bodys too the dead. But through there experements there was more loss, as the bad inventor saught murder too obtain fresh souls, the bad inventor decided that a young soul would be easier too manipulate when the clockwork came too life, tormenting and breaking the young too use there souls and bring up an obedient army, while the good inventor strived too free the children stuck in the clockwork. And now, all the clockwork people wish for is too be free. Or they have become too broken in their mind too want anything but too stop the pain by serving the bad inventor. When you see one it will be obvious, but they are good at hiding away from the world. If you are one i am sorry that this is your fate. But this is another one that you will know if you are one. For needs, well they are clockwork after all, so repairs are needed when they are damaged. As for power once again they are clockwork, though some are merely but a soul pretending too be one as they were killed without a proper vessel. The ones who are but a soul are stronger than those who are not. This is more of a tragity than a race of those who are more capable of helping.

    Shadows: there is not much known about these interesting individuals, they are kind at heart and deeply loyal too each other, they serve one main purpose, they hide what they think needs too be hidden. They are mysterious in there ways and power but they are each individually strong. These also thrive off of fear and usually feed off of those who are in between the dream plane and the first plane of each universe. The "sleep paralisis demon" is nothing more than a shadow feeding off fear. There are a lot of things that like too pretend they are shadows but too know a shadow as a shadow you must know there looks. They look like a dark spot, darker than a normally cast shadow. They also have two white eyes most of the time. There are also those who have red eyes, but id advise avoiding the red eyed shadows at all costs, as the ones with red eyes usually have malicious intent twords something that you'd better hope is not you. There are also a lot of things that pretend too be a shadow, being just a black blob is a really good way too hide what you really are. If you are a shadow or are pretending too be one, once more it's hard too miss.

    Vampiric souls: these aren't the best too be around, as they essentially steal your life essence and power through your blood. Thankfully most if not all were killed while creatures were still being hunted before they started needing too hide. "Vampiric" and "cannibalistic" entities thrive and can only survive off of certain things humans have in there blood and body. Essentially needing too eat humans like humans need too eat iron or protein. As i said before all vampires are at this point dead, but not all of the canibles are dead. Instead it's treated like a desise and there is a charity fund for these rare-ish conditions, and now instead of eating people they just get a shot in the arm every once and a while.

    Now too move onto those who do not strike too much fear and don't need too feed off of fear.

    Shape shifters: there is a race of people who can shift there bodys too become something else. Whatever they can imagine there bodys can become with enough foucus and practice, a lot like how squids, or chameleons can change there body colour and shape. Need wise they are no different then any human besides maybe eating more too sustain drastic change too there form. Looks wise, well there shape shifters, so id have as good a guess as you'd have, and there ability is in the name. A more well known type of shape shifting is werewolves, a shape shifter powered by the energy of the full moon can gain extra strength and agility, though the point of becoming a furry man dog while doing so is beyond me. Best way too know if your a shape shifter is too try a shape shifting spell, if it does not work then your probably not a shape shifter.

    Dragons: most were slain in medieval times. I think that it's self explanatory if youve seen just about anything regarding draggons. Giant fire breathing flying lizards. That are as extinct as the other giant reptiles but were more rare.

    Ghosts: ah yes the dead. Not much too say here, the dead don't usually need that much, they have verrying ranges of ability, and there not going too stick around longer than three days unless there only posing as the dead or posess a body. But i thought they were still worth mentioning.

    Aliens: life on other planets is possible, but a lot like the ghosts i don't know enough of them too say much about them. Besides of course listing them here. Just remember that humanity is the dominant race on earth due too our violent tendencies, collective understanding, and really strong souls. We might because of this be the dominant race in every galaxy so far.

    Angels: these are a people of servitude. Their exsistance is too serve the king of all gods, and too worship him day and night. They do however have enough free will too fall, rebell against the king, and disobey. Angels usually are about ten feet tall men and women who have perfect facial features and are essentially beautiful. They are often given whatch over the kings children, or are sent too deal with a problem in the spirit. These things are extremely powerful even when cast away from heaven onto the earth. One angel can often face a god and end up victorious. But be warned of the fallen angels, they are only exiled too the earth because they became something not good. The worst of these is one of the evils i write about in this noted thing. Angels have no known needs.

    Giant's: all the last of these were slain by David the giant hunter. Giants while they were alive were the offspring of fallen angels and humans. They absolutely hated humanity but we're basically larger stronger ten times more violent humans with weak souls. Empowered by the king of the god's David started with goliath, and ended once all giants were dead, using nothing more than a slingshot and some rocks blessed by the king of the gods.

    god's: these are essentially extremely powerful creatures that humans spoiled with ritches and things too apese them. Now in a lot of different magical spells people still call apon these gods too empower what they are doing and assist the magic. Idles are however not gods. But gods can inhabit idles as gods are likely powerful enough too shrink themselves down and enter a simple statue. Too become a god like being all you need is a lot of power and a cult. Not all gods get along, but they listen too the chain of command by rank of power, they also dislike most creatures that are not a god. none of these gods are more powerful than the king who's power is only limited by impossible moral standards, because of these standards the king dosent help preform magic sadly, but he can fix most problems in life depending on what your willing too give up for him. No one can gaze appon the king without instantaneous death so i can't really discribe anything more than just a ball of light.

    I suppose now i should give detailed information of the true evil. As i have said before there is not much as powerful as a human soul. The evil that plagues all worlds wishes nothing more than too collect this power in various ways in hopes too one day overthrow the king of the gods too bring anarchy, and distruction too all worlds. These are the seven devil heads and the man that is sin. I do not know all seven devil heads, and i do not know each name or purpose, but i can share what i do know of these. Just as i have shared what i do know of the creatures when i don't know all of them.

    The fear head: it is lead by an unkown, my first guss was this thing called "the compherter." It's really really ugly looking because it's missing a face. So it wheres a mask. I don't know for sure that this is the devil head of fear but it's my best guess as he is the one who usually shows up if you seek the devil out of fear. He compherts his victims until they give it there allegiance, while also bringing its victims worst nightmares too life so that they cling too it more losing there soul in the process. I don't know it's real name but the poor souls it collects are used too create more monsters for its private collection that are sent too scare or collect more souls.

    The sickness head: simply put, terminal desises. Causing problems in the body and the brain, the sickness head and it's army just want too find the next best way too cause a pandemic. The more people die the more souls that are open too collect. Or if your talking mental illness the voices in your mind telling you too do bad things are likely created by these. Forgetting what right and wrong is can make a person susceptible too doing certain tasks for them.

    The perverse head: my best guess for who this is would be lillith. This head is indeed a she, and she is extremely tempting. Sending those she calls "her children" too enduce something i probably shouldn't say here, within a group of people. Through that act people share a peace of there soul with there partner, it also releases chemicals in the brain that make people feel good. But it is not good, as her children learn too steal the peaces that are given durring that act. I think you get the idea if you don't that's also fine. This is one of the most wrong of these.

    The confusing head: lead by Lucifer who is so great at prettending too be the king of the gods he even strikes fear into gods. The souls he collects come willingly as servants, once they die there souls are fully collected and given too one of the other heads or are used another way. Lucifer is an angel, and can get into a persons mind, but don't be fooled he is weaker than a human soul, and as such can be resisted. he also has no legs and absolutely hates bei3 reminded of that fact. It's honestly fun taunting him at times. His real skill lies in his tricks and manipulative tactics, often sending something fear made in his place too be known as the devil. He dosent play games or bet anything because unless it's a mind game he knows he will loose. But one or two of his forcefully employed imposters likely do.

    Beyond this i am no longer sure. But I know that there are exactly seven devil heads, i just haven't figured out who the last three are. I had a guess that one was essentially a bringer of death but im not too sure about that.

    As for the man that is sin. He is an ugly fellow with skin as black as ink, whering roabs heavily stained with alcoholic beverage, whos dark hair is messy and dirty. He is responsible for the dark thoughts that just happen, but we are responsible for choosing not too act appon those dark thoughts. The devil heads obey the man that is sin but do not realise he is the one who coordinates this, instead giving Lucifer the blame. He is the plague that is in our world and is a devastating threat if his servants lead him too doing the impossible and winning a fight he can't win with the king of the gods. The war is already over because even with every human soul in all universes the man that is sin will never become strong enough too defeat the king of the gods. Does not mean he won't try. Because of this it's best the info is out there. So people know that there is a threat but it's not the creatures most of the time.

    I've spent a good few hours now writing down part of what i know while being careful not too leak bad information, im glad too receive any input through comments, hopefully better understanding of what certain things are can help people understand these things, possibly even be less afraid.



    ABOUT THE AUTHOR
    Added to on May 13, 2020
    Part of the Spell Casters Library.



    #16 - Clearing up conspiracies

    People continuously comment on spells that these are not possible, well I disagree. Keep reading to find out why.
    You may need:

  • WHAT YOU NEED TO BE FRIENDS WITH A FAIRY
  • - Belief, because if you do not believe in fairies, they will not want to be friends with you.
  • - A fairy door, as this is a fairy’s only way to reach you.
  • - Patience, because it may take a few nights for a little fairy to find your door! (My friend, Miranda, said my door was near a cave!)
  • - Kindness, as if you judge people and correct them in a mean way, a fairy will not want to befriend you.
  • Share   
         
    You may need:

  • WHAT YOU NEED TO BE FRIENDS WITH A FAIRY
  • - Belief, because if you do not believe in fairies, they will not want to be friends with you.
  • - A fairy door, as this is a fairy’s only way to reach you.
  • - Patience, because it may take a few nights for a little fairy to find your door! (My friend, Miranda, said my door was near a cave!)
  • - Kindness, as if you judge people and correct them in a mean way, a fairy will not want to befriend you.
  • Share   
         

    Now heres how you can be friends with a fairy.

    1. Buy a fairy door!

    This is a way for them to get to you!

    2. Gather all your belief, you will need it!

    A fairy coming to your house needs a lot of belief, as if they do not think you believe in them, they will have no luck befriending you.

    3. Write a letter to a fairy!

    You will need to write a letter so that your fairy knows she/he is welcome in your home! Be friendly, kind and compassionate and perhaps ask a few questions about what it's like in Fairyland, what their powers are, etc.

    4. Patiently wait.

    It can take a few nights for a fairy to find your door, my fairy friend told me mine was near a cave! Check your fairy door every morning, (fairies only come at night, so they are not seen) and if there is a piece of paper rolled up near your door, written on with fancy, curly writing, a fairy has come!

    5. Write a letter back to the fairy!

    Ask if they would like to be friends, in a nice way. My fairy friend actually asked me if we could be friends, that would be better for you, so you'd know it's alright. Maybe tell them a bit about yourself and maybe your intrest in magic and fairy kind, etc.

    I really hope this helped you make a new fairy friend! Remember, if you are not kind and caring to the fairy, they will not want your friendship. THIS ACTUALLY WORKED FOR ME SO I HOPE IT HELPED YOU!

    😊😊😊 🙂🙂🙂 😁😁😁 😉😉😉



    ABOUT THE AUTHOR
    Added to on Apr 28, 2020
    Part of the Spell Casters Library.



    #17 - Mermaid Potion

    This is a mermaid potion I made if it doesn't work, don't come at me.
    You may need:

  • blue candle
  • voice
  • salt water
  • full moon
  • peace & quiet
  • nighttime
  • Share   
         
    You may need:

  • blue candle
  • voice
  • salt water
  • full moon
  • peace & quiet
  • nighttime
  • Share   
         

    Find a quiet place to be at nighttime, either outside or inside. I recommend being outside at midnight. Get a small cup of salt water and set it beside your blue candle. Light your candle and meditate. Once you're at peace, say this chant:

    "Poseidon, god of the sea,

    I need a wish from thee.

    I wish that you'd open up your sea,

    for me to swim free.

    I wish to be a mermaid,

    one of your creatures.

    I wish to be a mermaid,

    with beautiful features.

    When I touch the sea,

    a mermaid I will be.

    When I walk on land,

    I will be human, touching the sand.

    When I wake up in the morning,

    I wish to be a mermaid.

    Please I beg of you,

    grant this wish for me.

    So mote it be."

    Drink the salt water and go immediately to bed.

    Side effects:

    • itchy legs
    • craving salt and water
    • headaches
    • nausea
    • vomiting



    ABOUT THE AUTHOR
    Added to on Apr 22, 2020
    Last edited on Apr 25, 2020
    Part of the Spell Casters Library.



    #18 - Astral Mermaid Spell

    This spell can be used in many ways to access the knowledge of the mermaids on the astral plane.
    You may need:

  • Small pouch
  • Crystals that connect with the water/dream element: ocean jasper, moonstone, pearls, shells, sodalite, azurite, enhydro quartz, black tourmaline, labradorite, kyanite, etc.
  • Dried herbs that connect with the water/dream element: seaweed, kelp, hibiscus, sandalwood, bay, coconut, lotus, salt, etc.
  • Moon Incense
  • Blue or Green Candle
  • Small vial of water (from the sea, from a lake, moon water, etc).
  • Share   
         
    You may need:

  • Small pouch
  • Crystals that connect with the water/dream element: ocean jasper, moonstone, pearls, shells, sodalite, azurite, enhydro quartz, black tourmaline, labradorite, kyanite, etc.
  • Dried herbs that connect with the water/dream element: seaweed, kelp, hibiscus, sandalwood, bay, coconut, lotus, salt, etc.
  • Moon Incense
  • Blue or Green Candle
  • Small vial of water (from the sea, from a lake, moon water, etc).
  • Share   
         

    Firstly I want to preface this by saying that your intention is what really matters here. This spell can be used to come face to face with mermaids in the astral realm, it can be used to find your mermaid spirit guide in the astral realm, it can be used to help you become a mermaid in the astral realm, etc. Overall, this spell is intended as a base for whatever intention you have, but it is rooted in astral projection and mermaids. There are also two parts to this spell. There is the making and the blessing of the spell itself, and there is also the actual meditation into astral projection part.

    For the first part, the spell, start by lighting your blue or green candle. Think about the correspondences of the colors itself, think about the colors and the meanings being brought to life by the flame. Light your incense on the flame, I choose to use moon incense because of the connection between the moon and the ocean, however you can use any incense you believe is fit. For example, sandalwood incense helps to induce astral projection. Bless all of the material you have chosen, as well as the pouch or vessel you will put them in. I bless everything by waving the incense around the materials and thanking the Earth and the Ocean for providing them for me to use. Calling upon any deities or guides to enhance the materials can be done at this time, but it is a matter of preference. The list of materials I have provided is just a starting point, you do not need all of them by any means and you can choose whichever materials you want based on the intentions you have. Place each material in the pouch one by one, meditate upon why you chose the material and what properties it holds. Make sure to handle it and get a feel for what it feels like, smells like, and looks like. You might choose a saltwater pearl because you want to venture into the ocean or contact oceanic mermaids. Similarly, you might choose a freshwater pearl to contact lake/swamp/pond mermaids. The vial of water also should contain the proper type of water as well. Be careful about the materials you choose and make sure you know why you're choosing them. Another good point is to include a crystal or herb that repels negative energy and protects you. This can be something like black tourmaline. After this, there are a few different chants you can do depending on what you want to accomplish. I always suggest making your own, but here are some of the ones I personally use. While saying these words, envision a circle of blue around you and your altar.

    "My mind is open to solutions, end of problems, resolutions. Bring me the key in sleep so sound, that an answer comes, simple or profound."

    "Merfolk in this place or time, hear me chant this little rhyme. Come as helpers, teachers bold. Guides to knowledge true and old, Make my magick strong and true, and for this help I do thank (adore,worship,grace,etc.) you."

    Finally, before you go to bed, place the pouch underneath your pillow or next to where you sleep. It will come with you in the astral realm if you want it to.

    For the next part of this spell, there is a lot of meditation and prep. Before bed, it is best to take a shower or a bath in order to get you acquainted with the element of water. I also find that it is better to be cleansed before going into the astral realm. Make sure to meditate and think about the place you are journeying to. Personally, I will draw the realm I am going to, or find artwork online that inspires me. I always think about what I will look like in the astral realm, I try to imagine the animals, plants, and mermaids that live there. I think about what their homes/city look like, what color the water is, what they look like. I think about their glistening skin and their powerful, colorful tails. It is important to meditate on this because it helps to prepare you for where you are going. Astral Projection meditation is a whole other topic in itself, but the best advice I can give is to be fully relaxed and not let fear break any trance or meditative state you are in. Don't fight the process, but if you do not succeed in making it to the astral realm the first time you try, don't be discouraged. This takes A LOT of practice to master. Once you are there, think about your intentions again, and they will be fulfilled.

    I hope this helps! I am totally open to any suggestions or questions!



    ABOUT THE AUTHOR
    Added to on Apr 21, 2020
    Part of the Spell Casters Library.



    #19 - Dragon Love Spell

    This spell enables you to find your true love.
    You may need:

  • Seven small stones
  • A handful of rose petals
  • A handful of apple seeds
  • One lodestone
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    You may need:

  • Seven small stones
  • A handful of rose petals
  • A handful of apple seeds
  • One lodestone
  • Share   
         

    Put the seven small stones in a circle. In the middle of the circle, scatter the rose petals and apple seeds. Place the lodestone in the exact center of the circle. Chant the following:

    "Rose petals and Apples,

    Dragons and Stone,

    Draw nigh true love,

    So I am no longer alone.

    Mist of the Dragon,

    Breath of the Night,

    Draw from the Universe,

    Perfect love that is right."

    Eventually, your true love will find you. It is very important to have faith and to always believe. The less you believe, the longer it will take for your true love to find you. If this does not work then it means that you have already found your true love, whether you know that person is your true love or not.



    ABOUT THE AUTHOR
    Added to on Apr 15, 2020
    Part of the Spell Casters Library.



    #20 - Get better skill

    It will get you better at any sport you play.
    You may need:

  • nothing
  • Share   
         
    You may need:

  • nothing
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    Gods and Goddess. I wish to get better skill. This is my will so mote it be.



    ABOUT THE AUTHOR
    Added to on Apr 13, 2020
    Last edited on Apr 22, 2021
    Part of the Spell Casters Library.



    1490 Fantasy Spells from Spell Casters