Hyakumonagatari Kaidankai

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Unlike many of the games we’ve covered thus far, the Japanese ritual Hyakumonagatari Kaidankai (more accurately translated as “The Gathering of 100 Supernatural Tales) has deep roots. Its earliest recorded mention dates back to 1660; it’s believed initially to have been a test of courage for samurai, although it has filtered down through society over the centuries, evolving into the version that’s played today in the process. Note that the ritual opens a window into the spirit world (which may or may not be the Shadowside)… but does not specify how to close the window once it has been opened.
You will need the following items for this spell:

  • 100 candles.
  • Matches or a lighter.
  • A dark room.
  • At least one story teller, or as many as hundred.

Casting Instructions for 'Hyakumonagatari Kaidankai'

The Prelude:
1.Place 100 candles in the center of the designated room.
2.Close all curtains and turn off all lights. Now outside light should bleed into the room; absolute darkness must be achieved.
3.Wait until nightfall.

The Main Event:
1.Begin after sundown.
2.Gather all storyteller together and enter the room. Form a circle around the candles.
3.Light all 100 candles.
4.Take turns telling stories of the strange and unusual. The tales need not be real, although they may be; they also need not have happened to the teller, although, similarly, they may have.
5.At the conclusion of each story, the storyteller must blow out one candle.

The End:
1.When the final candle is blown out, prepare yourselves. The window will be open. And it’s anyone’s guess what might come through it.


Several variations exists on the ritual. A selection may be found below.

1660 version:

NOTE: This variation was first recorded in the kaidan-shu Tonoigusa, written in 1660 by Ansei Ogita.
1.Begin at the New Moon.
2.Prepare three rooms. These rooms should be adjacent; they should also form an “L” shape when viewed from above. Rid each room of any weapons or dangerous objects. In the third room, place 100 andon lanterns made of blue paper and a table; also place a mirror on the table. Ensure all three rooms achieve complete darkness.
3.Gather together all storytellers and enter the first room. Storytellers should be dressed in blue and unarmed.
4.Take turns telling tales of the strange and unusual. At the conclusion of each story, the storyteller must travel, in darkness, from the first room to the third one. Upon reaching the third room, the storyteller must extinguish one andon and look at him or herself in the mirror. Only then may the storyteller return to the first room.
5.Storytellers may continue the ritual while the previous storyteller is traveling.
6.When the final andon is extinguished, true darkness will descend — and spirits may be summoned.

Jumonogatari version (The Game of Ten Stories):

NOTE: This variation involves only one storyteller and ten stories. It need not occur in a darkened room, and it may be completed over the course of several days.
1.Light 10 candles.
2.Begin telling stories of the strange and unusual.
3.At the conclusion of each story, the storyteller must blow out one candle.
4.When the tenth candle has been extinguished, the storyteller will be given a glimpse into the netherworld and allowed an audience with whatever may dwell therein.


Added to on Mar 26, 2015
Part of the Spell Casters Library.


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where are you meant to get one hundred candles from

Jun 18, 2019
Dollar store, Walmart, bulk supplier online. Regardless this is a fire hazard and nothing else, it sounds as though you are summoning a being that will blow open your windows and physically appear before you which wouldn't happen. Perhaps you could summon a spirit, but I highly doubt the dramatics this spell claims would occur. It just sounds like a fun way to tell ghost stories and to scare each other. Just be careful with all those candles.

Please be careful! Fire and danger await if you do this.. I had bad experiences with this. And took a while to blow all candles out.

This is a party game, it is not real. If you do manage to somehow summon a spirit, be sure you protect yourself and you understand how to act around them as well as dispel them.

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