How Grow a Garden Quietly

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How Grow a Garden Quietly
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The world of gaming is known for high-speed action, battle royale chaos, and intense competition. But in 2025, the game that quietly grew to record-breaking success was about… planting seeds.

Grow a Garden, a relaxing farming simulation on the Roblox platform, stunned the industry by reaching 21 million concurrent players on June 21—a number that not only crushed Roblox records, but also surpassed Fortnite’s 2020 Marvel event peak of 15 million players.

And the most surprising part? The game was built by a teenager in just three days.

From Simple Concept to Viral Hit
Players in Grow a Garden start with a bare patch of land. They can purchase seeds, plant crops, wait for them to grow, and sell the harvest for in-game currency. It also includes light multiplayer mischief, like stealing produce from other players’ gardens.

The game’s calming pace and offline progress mechanic struck a chord, especially with younger players. Dom Tait, an analyst at research firm Omdia, described the appeal: “There’s no danger. There’s no stress. It’s a gentle, satisfying experience.”

Unlike many complex or competitive games, Grow a Garden is instantly accessible. This ease of entry helped it explode on Roblox, where 40% of users are under the age of 13.

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The game’s sudden popularity mirrors that of Animal Crossing: New Horizons, which became a global hit during the COVID-19 pandemic due to its low-pressure, comforting gameplay.

A Goldmine for Developers
Though little is known about the original creator, the game was soon picked up by Splitting Point Studios. CEO Janzen Madsen confirmed that the original version was made in just a few days—yet it’s now part of one of Roblox’s most successful experiences.

Roblox operates as a user-generated platform where anyone can create, share, and monetize their games. While all games are free to play, the platform makes money through in-game purchases, advertising, and royalties. In 2024 alone, Roblox paid out $923 million to developers.

Tait says top developers receive around 70% of the money spent in their games. This makes Roblox a serious contender in the broader gaming economy—drawing concern from some traditional publishers who fear losing younger audiences.

“Platforms like Roblox and Fortnite offer massive reach,” said Tim Sweeney, CEO of Epic Games. “They’re as large as any console audience and provide creators with powerful tools.”

Roblox’s Double-Edged Sword
Despite its success, Roblox has faced criticism. A 2024 report by Hindenburg Research accused the company of inflating user statistics and failing to protect children from inappropriate content. Roblox strongly denied the claims and reiterated its commitment to user safety.

Still, there’s no denying that Grow a Garden represents a new kind of gaming triumph—one that values creativity, calm, and community over competition.

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