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Seidr (pronounced SAY-der; Old Norseseir , cord, string, snare  ) is a form of pre-Christian Norsemagicandshamanismconcerned with discerning and altering the course ofdestinyby re-weaving part of destinys web.  To do this, the practitioner, with ritual distaff in hand,  enters a trance (which could be accomplished through numerous means) and travels in spirit throughout theNine Worldsaccomplishing his or her intended task. This generally takes the form of a prophecy, a blessing, or a curse. Archaeologist Neil Price has provided an excellent summary of the known uses of seidr: There wereseirrituals for divination and clairvoyance; for seeking out the hidden, both in the secrets of the mind and in physical locations; for healing the sick; for bringing good luck; for controlling the weather; for calling game animals and fish. Importantly, it could also be used for the opposite of these things to curse an individual or an enterprise; to blight the land and make it barren; to induce illness; to tell false futures and thus to set their recipients on a road to disaster; to injure, maim and kill, in domestic disputes and especially in battle.  TheNornsare the foremost masters of seidr. However much destiny may be altered by gods, humans, and other beings, its initial framework is established by the Norns. To do this, they use the same means as anynorn (Old Norse for witch) with a lowercase n: weaving, carvingrunes, and other mainstays of the toolkit of pre-Christian Germanic magic. For more information please view the sourced page;http://norse-mythology.org/concepts/seidr/
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