1217 Trick Spells from Spell Casters

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1217 Trick Spells from Spell Casters

Included in this list of 1217 Trick Spells
  1. Wonderland Spell
  2. Summon Wind to Fly
  3. Mind Control
  4. The Hooded Man
  5. Doors to the Mind
  6. The Elevator to Another World
  7. Open a Lost Door
  8. Psychic Spell
  9. Wing Ritual
  10. Invisbility

#1 - Wonderland Spell

This is a spell that could take you to your own personal wonderland... I've yet to test it but it's worth the shot, because when you truly believe in magic you can accomplish most anything.
You may need:

  • Paper
  • Coloring Supplies
  • True Belief in Magic
  • Imagination
  • Voice
  • Knowledge of Alice in Wonderland
  • Pencil
  • Dreams
  • Share   
         
    You may need:

  • Paper
  • Coloring Supplies
  • True Belief in Magic
  • Imagination
  • Voice
  • Knowledge of Alice in Wonderland
  • Pencil
  • Dreams
  • Share   
         
    1). Imagine every person, place, and thing you will come across in Wonderland.
    2). Draw each on a separate sheet of paper( loose leaf or notebook), and color each in.
    3). With every sheet include a:
    Name
    Drawing
    Description
    4). Write a story including you, the people, places, and thing you found, how you got to Wonderland, what you did, and how you got home.
    5). Roll up the story and character sheets and bound it with string or a rubber band.
    6). Keep this scroll under your pillow and chant for one night:
    In a world of my own, I can be most anyone...
    Instead of being lonely, I talk to _______.
    There is/are one_______ every year, but there is/are 354 _______ a year.
    I can call this place home... In a world of my own, where I can be most anyone.
    When I'm in Wonderland, seconds in the real world are hours in wonderland.
    Anything brought out of Wonderland will look like it came from this world, and visa versa.
    I CANNOT DIE IN WONDERLAND NOR WILL I OR ANYONE OR ANYTHING BE HURT OR INJURED. NO ONE IN WONDERLAND WILL ATTEMT TO HURT ANYBODY. What I write in my story is not relevant, I may do any activity written in my story in any order and i can stay as long as I want, any time. How I get there and leave is the only thing that happens exactly as I write it. Everyone/thing speaks english. Nothing in Wonderland exists unless I write about it. I may add people places and things at any time. My Wonderland does not collide with anyone else's. Nobody may enter my Wonderland unless I willingly bring them to my domain.
    7). Add any other details to the chant that you think are important.
    8). This spell works best if you try to dream about your trip, or make your entrance/exit realistic
    * This Is The First Spell I've Posted So Thank You So Much For Reading I Wish You Luck And Good Intensions!*







    ABOUT THE AUTHOR
    Added to on Apr 04, 2015
    Last edited on Mar 26, 2018
    Part of the Spell Casters Library.



    #2 - Summon Wind to Fly

    You can summon the wind and have it fly you up, you can try to control it and fly.
    You may need:

  • Wand
  • Share   
         
    You may need:

  • Wand
  • Share   
         

    You take your wand and hold it high, you take some magic, and say:

    "Wind, I summon thee! Take me high, into the sky, please let me fly!"

    If it does not work try it again, and it might not work if you are a beginner.



    ABOUT THE AUTHOR
    Added to on Apr 02, 2015
    Last edited on Jul 20, 2019
    Part of the Spell Casters Library.



    #3 - Mind Control

    A simple spell to read someone's mind.
    You may need:

  • A picture of the person
  • Share   
         
    You may need:

  • A picture of the person
  • Share   
         

    Look at the picture of the person that you want to control and say this "your mind is mine and I am your master and lord".



    ABOUT THE AUTHOR
    Added to on Mar 30, 2015
    Last edited on Aug 12, 2017
    Part of the Spell Casters Library.



    #4 - The Hooded Man

    The Hooded Man Ritual appeared on the NoSleep subreddit in November of 2014. According to its submitter, nickybutler123, it has surfaced on other sites in the past; I’ve been unable to locate these other sites, however, so it’s possible that this claim is meant to deepen a newer story’s sense of history.
    In this ritual you go to another world in a taxi cab. It's not very dangerous, but better to be careful.
    This ritual should NOT be attempted in a state of agitation, nervousness, or fear.
    You may need:

  • Two black cords or ropes measuring half a meter in length each.
  • A telephone. If you have access to an old-fashioned rotary phone, it is suggested you use it, as it will provide the greatest effect. A modern touch-tone phone will also work, although it is recommended that it be of a corded variety. Cordless or cellular phones may present some difficulties and are not recommended.
  • Matches or a lighter.
  • A watch.
  • Salt.
  • One principal.
  • Share   
         
    You may need:

  • Two black cords or ropes measuring half a meter in length each.
  • A telephone. If you have access to an old-fashioned rotary phone, it is suggested you use it, as it will provide the greatest effect. A modern touch-tone phone will also work, although it is recommended that it be of a corded variety. Cordless or cellular phones may present some difficulties and are not recommended.
  • Matches or a lighter.
  • A watch.
  • Salt.
  • One principal.
  • Share   
         
    The Prelude: 1.Prior to beginning, perform a cleansing ritual in the location in which you plan to perform the Hooded Man Ritual. Burning a sage smudge stick and spreading salt or ash before the front door are recommended; for more detailed instructions, see here. 2.Shut all the doors, close all the windows, and draw all the curtains. 3.Turn off the lights, as well as all electronic devices. Set the two black cords, as well as the matches or lighter, near the phone. 4.Empty your pockets of any power or protection items, but keep the watch on your person. Calling the Cab: 1.Begin at night. 2.Sit down before the telephone and count to the number 13. Then, leaving the phone on the hook, dial the following number: 20496888. 3.Tie one black cord securely to the telephone’s handset. Lift the handset by holding the cord only; then dial the following number: 25515823. 4.Count to 13 and set the handset down, but do not hang it back on the cradle. Speak the following words into the receiver: “Hello? I need a cab.” 5.Untie the first black cord from the handset and replace it with the second one, making sure to secure it tightly. Burn the first cord immediately if possible; if it is not possible to do it immediately, burn it as soon as you have completed the ritual. 6.Open the curtains and look out. If you have completed steps one through five correctly, you will see a black taxi cab parked outside. Exit the building, locking the door behind you, and climb into the cab’s empty back seat. 7.Lock the cab door and go to sleep. During the Ride: 1.When you awaken, use your watch to check the time. 2.If your watch reads anytime other than 3:30am: Exit the cab and reenter your home within two minutes. Proceed to “The Ending – Step 1.” 3.If your watch reads 3:30am: Go back to sleep. 4.When you awaken for the second time, you will find the cab to be driving on a highway with a man wearing a hood at the wheel. Do NOT do any of the following: ◾Panic. ◾Attempt to get out of the cab while it is moving. ◾Speak to any other passengers the cab may pick up. 5.When you are ready to end your ride, lean close to the hooded man’s ear and say the following words, slowly and deliberately: “I have reached my destination.” You will fall asleep one last time; when you awaken, you will have returned to your starting location. The Ending: 1.Once you have returned to your starting location, seat yourself before the telephone once more and dial the following number: 200082. 2.Use the black cord to lift the handset, set it down, and recite the following words into the receiver: “Thank you for the ride.” 3.Untie the black cord from the handset. Burn it; then bury the ashes of both it and the first cord in the ground. Scatter salt over the top of the burial site. 4.Perform a cleansing ritual. Additional Notes: Sage, salt, or other items of protection may be used during the cleansing rituals performed before and after the Hooded Man Ritual itself; however, these items should NOT be carried with you while you are performing the Hooded Man Ritual. Should you feel threatened, followed, stalked, or otherwise unsafe at any point during the ritual, do NOT proceed. If you have not yet gotten in the back of the cab, do not enter it; if you have, perform step five of “During the Ride.” Panicking, attempting to exit the moving vehicle, or speaking to other passengers may result in dire or fatal consequences. Do NOT, under ANY circumstances, perform those actions. Concerning the Length of the Cab Ride: You may allow the cab ride to continue on as long as you desire; however, it should be noted that the longer the ride, the more difficult it is to emerge from the landscapes through which the cab passes. Should you wish to return to the same world you left, it is recommended that you do not allow the cab ride to go on for undue amounts of time. It is unknown what happens when the cab stops. If you are feeling adventurous, you may attempt to find out… …But don’t count on being able to return home again once you get there.


    ABOUT THE AUTHOR
    Added to on Mar 26, 2015
    Part of the Spell Casters Library.



    #5 - Doors to the Mind

    Although The Doors of Your Mind has been reposted in a number of places, I’m pretty sure it first appeared on the r/ThreeKings subreddit roughly two years ago. Shortly after The Three Kings game itself took r/NoSleep on by storm, a spin-off sub devoted solely to “recipes” and experiences for similar games was created. It played host to a huge flurry of activities right after its creation; since then, it’s slowed down somewhat, with new posts being fewer and arriving further between. It’s still an interesting place to visit, though, so check it out if you haven’t already.

    This game is also sometimes referred to as “Doors to the Mind,” although it shouldn’t be confused with the creepypasta “Gateway of the Mind.” According to redditor u/brickell, it’s not nearly as dangerous as many of these sorts of rituals tend to be; it’s still best to proceed with caution, though. After all, you never know what might be lurking in the corners of your own head.
    You may need:

  • 1 principal.
  • 1 partner.
  • A quiet room.
  • A few candles.
  • Matches or a lighter.
  • An alarm clock.
  • A pillow (optional).
  • A recording device (optional).
  • Share   
         
    You may need:

  • 1 principal.
  • 1 partner.
  • A quiet room.
  • A few candles.
  • Matches or a lighter.
  • An alarm clock.
  • A pillow (optional).
  • A recording device (optional).
  • Share   
         
    The Prelude: 1.Begin whenever you feel most relaxed. 2.Find a quiet room, dim the lights, and set up your candles. Use the matches or lighter to light the candles, being mindful of fire hazards as you do so. If you would like to record your experience, set up your chosen device and begin recording. 3.Set the alarm clock to go off one hour from the time you begin. 4.Have your partner sit on the floor; you yourself should lie down with your head in your partner’s lap, facing up. You may use your pillow if you like. Close your eyes. 5.Have your partner begin rubbing your temples in slow, circular motions. The tempo should be steady, and the overall feeling relaxing. Keep your eyes closed. 6.Your partner will function as your guide for this next portion. Have them speak the following words to you: “You are at one end of a very long corridor. There are numerous doors on both sides of this corridor, spanning the entire length. I want you to explore these doors and the rooms behind them. Describe to me what you can see, hear, touch, and feel with great detail.” The Exploration: 1.At this point, you should find yourself in the corridor. Traverse it, exploring the doors that line it and the rooms kept behind the doors; as you go, describe each and every thing you encounter. There are no rules as to how best to explore the corridor and its rooms; you may, however, find the following tips helpful: ◾Pay as much attention to yourself as to your surroundings. What are you wearing? What’s in your pockets? Do you have anything meaningful about your person? Whatever you find, it might be useful. ◾Take a good look (and feel, and so on) of each door before you open it. What color is it? What size and shape is it? What does the handle look like? Is the handle an unusual temperature? These details and more might provide hints about what waits behind the door itself. ◾You do not have to open every door. Trust your instincts: If you feel it would be unwise to enter one… don’t open it. The Return: 1.When the alarm goes off, your partner should guide you back to the real world. The exact words spoken to do so are up to your partner, but in all cases, the corridor should recede and any doors that have been opened should be closed by the end. 2.Once you have returned, blow out the candles and turn off the recording device (if using). You may listen to your recording at your leisure; or, you may choose never to listen to it. It’s entirely up to you. Additional Notes: ◾This game may be played as many times as you desire. After you have played it enough times, you may no longer require the alarm clock; your partner should be able to determine when you are ready to make your way back. ◾If you enter a room filled with clocks, do NOT touch any of the clocks and leave the room immediately. ◾If you encounter an old woman, do NOT speak to her and leave the room immediately. ◾If you encounter a man in a suit — particularly one who inspires feelings of unease or dread —describe him immediately to your partner. Your partner should then end the session, regardless as to whether the alarm has gone off. If your partner is unable to end the session, do NOT speak to him and leave the room immediately. ◾Some doors may be locked, blocked, or otherwise barred. Check your person to see if you have a key; if you don’t, however, do not worry — you may simply not be ready to deal with whatever is behind it yet. Leave the door closed and move on. ◾It is not unheard of personages encountered in specific rooms to lock you inside. One player recounted an instance in which his partner — in this case, his sister — was required to shake him violently in order to pull him back into reality. A Word of Advice: Tread carefully. Your mind is not always your friend.


    ABOUT THE AUTHOR
    Added to on Mar 26, 2015
    Part of the Spell Casters Library.



    #6 - The Elevator to Another World

    Introduction:This is a ritual from Korea. By performing this ritual you are supposed to get to "a different world." According to people that have successfully completed the game, it looks the same as the town/ building that you are from, but all the lights are off and you can only see a red cross in the distance. There are no other living things there except yourself. Some say electronics like phones, cameras, etc. don't work, while some say they do. Also, some say that getting back to the real world is harder for some reason.
    You get disorientated and forget the elevator you came on, or somehow the elevator seems to get further and further away as you walk towards it.
    You may need:

  • 10+ story building.
  • Only you.
  • Share   
         
    You may need:

  • 10+ story building.
  • Only you.
  • Share   
         
    You must be in a 10+ story building and in the elevator alone. If someone is in the elevator with you, it won't work.
    1. Get on the elevator on the 1st floor.
    2. Press 4 and when you reach the 4th floor, don't get out and press 2.
    3. When you reach 2nd floor, press 6.
    4. When you reach 6th floor, press 2.
    5. When you reach 2nd floor, press 10.
    6. When you reach 10th floor, press 5.
    7. When you reach the 5th floor, a girl will come in. That woman is not human. Don't talk or look at the girl. If you do, she'll take you away.
    8. Press 1, and if the elevator instead starts going up to the 10th floor, then you have succeeded. You will have reached another world where there is no one except you.
    9. If you get off at the 10th floor, the girl will ask, ''Where are you going?'' But don't answer.



    How to return:

    1. If the woman doesn't get on AND if you don't get off at the 10th floor.

    2. If you don't get off at the 10th floor, then press 1. If it doesn't press, keep on pressing until it works.



    To return after you get off:

    1. You must use the same elevator to go back.

    2. Do the 4-2-6-2-10-5 combo again.

    3. After you reach the 5th floor, press 1.

    4. As you're going up the 10th floor, press some other number to cancel.

    5. After you reach the 1st floor, check your surroundings.



    When you return to your house after you faint:

    If you were to faint in the process and wake up to find yourself in your own house, there's a high chance that you'll be taken back to the world again.


    ABOUT THE AUTHOR
    Added to on Mar 26, 2015
    Part of the Spell Casters Library.



    #7 - Open a Lost Door

    Opens secret passage way.
    You may need:

  • None
  • Share   
         
    You may need:

  • None
  • Share   
         

    Say 2 times: "follow where the blind or leading listen where the mute or keening with a diff or storytelling with the silent bells arekenlling take the road that splits asunder nor left nor right but trouble under where the oneself meets the other and the Beast I Spy your brother one from and strange combining with the other intintertwining."



    ABOUT THE AUTHOR
    Added to on Mar 25, 2015
    Last edited on Apr 12, 2018
    Part of the Spell Casters Library.



    #8 - Psychic Spell

    This is a potion to awake your psychic abilities.
    You may need:

  • rosemary
  • 3 celery leafs
  • mixture for coffee
  • cauldron (or stove pan)
  • water
  • candle ( to concentrate )
  • Share   
         
    You may need:

  • rosemary
  • 3 celery leafs
  • mixture for coffee
  • cauldron (or stove pan)
  • water
  • candle ( to concentrate )
  • Share   
         
    Crush the rosemary, celery, and coffee together until it looks like it is a mixture. Then take a cauldron, or a stove pan, and pour water and the mixture in it, and boil it for a couple of minutes. Take out the herbs from the cauldron and pour the psychic tea into a cup, and form a circle around the cup with herbs you just took out. Say this chant as you stare into the tea, and picture a third eye
    ''As I drink this psychic tea,
    psychic abilities come to me.''
    Drink the tea ( ALL OF IT OR ELSE IT WONT WORK) and when you are done, throw out the herbs.


    ABOUT THE AUTHOR
    Added to on Mar 24, 2015
    Part of the Spell Casters Library.



    #9 - Wing Ritual

    This is another spell to grow wings.
    You may need:

  • 1 feather
  • 1 string the color of your feather
  • Scissors
  • A paper
  • Share   
         
    You may need:

  • 1 feather
  • 1 string the color of your feather
  • Scissors
  • A paper
  • Share   
         

    First, get your materials ready, then measure your neck, and make your string long enough so that when you tie it, it can fit over your head. If you need a needle to poke it through the feather, then you can, but you can tie it also. Make it tight so that the feather will not fall off of the string.

    Next, get a piece of paper, and horizontally, write the color you want your wings to be. Then cut out a little rectangle with the color still on it. Put a little hole through here there is not writing, and put it on the string by the feather.

    Then, tie the end of the string into a necklace. Now, put it on your neck, and recite this:

    "Gods and Goddesses,
    This necklace around my neck has a feather on it,
    Please multiply this feather,
    And make wings on my back.
    My wish is wings,
    My will is wings,
    I will give anything for wings,
    I wish,
    I desire,
    I dream for wings,
    All the elements combined
    So mote it be"

    Now, for however many years old you are, meditate for that many nights.



    ABOUT THE AUTHOR
    Added to on Mar 16, 2015
    Last edited on Aug 12, 2017
    Part of the Spell Casters Library.



    #10 - Invisbility

    This spell makes you invisible to everyone in the world.
    You may need:

  • 3 pink candles
  • Share   
         
    You may need:

  • 3 pink candles
  • Share   
         

    First put the 3 candles in a triangle around you. Now feel the energy flowing through your body to your hands. Then imagine you are in a white room. Now you are in your room. Slowly fade your body into the room and say the words; "I wish to be like a window, I wish to be invisible to the world, please give me this power, so mote it be."



    ABOUT THE AUTHOR
    Added to on Mar 16, 2015
    Last edited on Apr 12, 2018
    Part of the Spell Casters Library.



    1217 Trick Spells from Spell Casters