7062 Spiritual Spells from Spell Casters
7062 Spiritual Spells from Spell Casters
Included in this list of 7062 Spiritual Spells
- Runic Protection Circle
- Controlling the Einherjar
- Blazing Seal
- Dysnomia Spell
- Thunder of Ares
- Controlling the Thunderbird
- Stealing Life Force
- Summoning the Great Dragon
- Call Angle of Death
- Controlling the Indos Worm
#6611 - Runic Protection Circle
Instructions on how to create a magical circle of protection
Form around you on the ground a circle. This will be the basis of your protection spell. Next, inscribe the following runes in a clockwise direction around the circle: Algiz/Os, Sowilo/Sol, Mannaz/Man, Ingwaz/Ing, Othala/Othal, Eihwaz/Ehi, Uruz/Ur, Thurisaz/Thuris. Touch each in turn with your staff/wand/magical tool, and activate the runes with your power. The circle of protection will then be complete.Note: this spell will protect you from most minor magical beings and spells, though of course a powerful enough curse will break through. Still, as long as you remain within the circle it will act as a strong shield for you and everyone else in it. The spell lasts until you break or leave the circle.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6612 - Controlling the Einherjar
Not a spell but a list of instructions on controlling (and surviving an encounter with) an Einherjar.
The Einherjar is a powerful magical being that is the reanimated soul of a Viking warrior who has been deemed worthy by Odin. They resemble bodiless suits of armor or phantoms in Viking attire. They are always armed.SURVIVING AN EINHERJAR ENCOUNTER:
The Einherjar are controlled by a binding rune (as you will read below) so using spells to break the rune and the control your enemy has over the Einherjar is always a valid option. Einherjar will not attack anyone on their own. Another method is exorcism, though it is not likely that you will be able to exorcise a rampaging spirit-warrior before it does you in with its axes. A final way to stop an Einherjar's attack is taking advantage of its honor. If the creature breaks its honor, it will be banished from Valhalla and it will immediately discorporate. For example, it is against an Einherjar's honor to hurt an innocent woman or child unless they are associated with a foe. By not defending themself, a woman or child can prevent attack by this spirit because it knows that to kill them is to kill itself. DO NOT attempt to fight an Einherjar. YOU WILL LOSE. They are immune to all physical attack and most magic.
TO CONTROL AN EINHERJAR:
If you manage to summon an Einherjar, it can be bound to serve you rather easily. Simply inscribe the symbol of Odin (the Valknut) onto its chest, then form over it the Norse rune naudr/nauthiz--the rune of binding. The Einherjar will be bound to follow your commands until it is released, it is destroyed, or you are killed. Renew the spell daily to make sure nothing goes wrong with it.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6613 - Blazing Seal
A small spell that may be performed on an already-protected magical item. Let's just call it a spell enhancement.
Place the magical item to be protected before you, and form around it in molten wax a common pentacle. The points of the symbol should lie outside the item, the pentagon itself should directly surround the item and NO WAX should actually touch the item.Now touch the center of the item with your staff, and perform the following incantation:
Zas'Kavai Xararas K'Ven D'Shiao Vas Ne'gaia Ul'Xanao
(Translation: By the flames of Surtr, Primordial of Fire, I protect thee)
Note: This spell is in Aeonith, but it can be translated. I just prefer this language.
Now, when te object is disturbed, it should superheat and burn the offender.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6614 - Dysnomia Spell
This spell throws out a ball of destructive energy that explodes outwards into a disruption pulse. The effects of this spell include on a target include loss of balance and sense of direction, extreme general destruction, a lingering sense of disorientation and random fluctuations in gravity.
Create a standard psiball of above-average size and strength. Speak the following incantation as you charge it with energy.ÎÏÏ Ïην ÎµÎ¾Î¿Ï Ïία ÏÎ¿Ï ÏÎ¬Î¿Ï Ï Î ÎµÏιβάÏÏ Î½Ïη ÏÎ¿Ï ÏομÎα με ÏÎ¹Ï Î´Ï Î½Î¬Î¼ÎµÎ¹Ï ÏÎ·Ï Î±ÏαÏÏÏληÏηÏ. Î ÏηÏική οÏίζονÏαι και αÏÎµÎ»ÎµÏ Î¸ÎÏÏÏη δική ÏÎ±Ï Î¿Ïγή.
The ball will begin to charge with chaos energy. Once you feel it become heavy, powerful and difficult to control, thrust your palm foward, facing your target, and speak the following command to release the energy sphere: αÏοδÎÏÎ¼ÎµÏ Ïη και η καÏαÏÏÏοÏή!
The Dysnomia Sphere should rocket foward, leaving a wide radius of destruction in the wake of the blast.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6615 - Thunder of Ares
This spell invokes the power of the Greek war god Ares to summon a powerful and destructive bolt of energy down onto your foes.
Ares, or Mars, is a powerful Archaic and the Greek/Roman God of War. This spell is an invocation to Ares that will, if performed properly, rain down the god's wrath and annihilate your enemies. This spell has a maximum range of about 3 miles and takes affect almost instantly. Form around you on the ground a masculitity symbol in the red ink, with the circle surrounding you and the arrow pointing towards your target.
Ceremonially burn the sacrifice, preferably some sort of weapon, armor, magic artifact or food. Burn the incense along with the offering, then make the following incantation.
εÏιβληÏÎ¹ÎºÏ Î¸ÎµÎ¿Ï ÏÎ¿Ï ÏολÎÎ¼Î¿Ï , ÏÎ¬Î¿Ï ÎºÎ±Î¹ Ïην καÏαÏÏÏοÏή, θα ÏÏ Î³ÎºÎµÎ½ÏÏÏÏÎ¿Ï Î½ οÏίζονÏαι αÏÏ ÏÏιÏν Ïλα Ïον καÏαÏÏÏεÏÏική δÏναμη. βÏοÏή Ïον Wrath καÏÏÏιν οÏÏ Ïείο ÏÏ Î½ÎµÏγάζονÏαι και αÏÎ®Î½Î¿Ï Î½ Ïο αιμαÏοκÏλιÏμα ÏÏι αÏοÏελεί Ïον δικαίÏμα.
(O Ares, mighty god of war, chaos and destruction, I summon forth from thee all thy destructive power. Rain thy wrath upon mine foes and wreak the carnage that is thy birthright.)
If you performed the incantation properly and your offering has been accepted, a single, powerful bolt of red lightning should blast down from the sky onto your intended target.
Note: this spell/ritual works better when treated with respect. Make sure your offering is worthy. Also, for me, better results were achieved when I wore red ceremonial robes for the spell's casting.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6616 - Controlling the Thunderbird
Not exactly a spell, but instead a list of instructions detailing how to control (and how to survive an encounter with) the mythical Thunderbird.
The Thunderbird is a large avian creature that is found in the western area of North America. Its range extends from some of South America to parts of Canada, and similar species are found worldwide-- one example would be the Roc of Madagascar. This huge, predatory species is no doubt a dangerous creature. Its wingspan can exceed forty feet, and it is known for hunting buffalo and other large game. However, this impressive beast can be trained, as these instructions will detail.SURVIVING A THUNDERBIRD ENCOUNTER:
1: Dodge backwards. When a Thunderbird attacks, it almost always does so by swooping down from above and throwing its wings out behind it. On a sunny day its shadow will be unmistakable. The loud screech this beast emits is also hard to miss. The bird will expect its prey (you) to run fowards as if you were an animal, and will adjust its strike to SLIGHTLY AHEAD OF WHERE YOU ARE. To avoid it, leap BACKWARDS out of the attack path. This will allow you to dodge the initial strike.
2: Duck and roll. Once on the ground, it is hard for a Thunderbird to take flight in a combat situation. To lift its large bulk the creature must flap its wings several times while hopping fowards in order to lift off. If it does this, you should have time to run to cover, such as a cave, tall grass or a building. Insteda, though, the creature will probably slash at you with its claws or snap with its beak. To avoid being maimed, stay on the move. Randomly run around it, dodging and frequently switching directions.
3: Ground the bird. This can be done in several ways. The recommened method it to lasso it by the neck and fasten it to the ground, then stun the animal with either a powerful stun spell or an elephant tranquilizer gun. Use whichever is easier to come by.
4: When the creature is unconcious, run if your goal was to escape. Run until you reach shelter, and look back occasionally in case your pursuer has woken up. If you intend to use the creature, read on.
TO CONTROL THE THUNDERBIRD
1: Acclimate it to your prescence. After binding it heavily, feed it at LEAST two large prey animals (buffalo or elk) per day. Look it in the eye and make sure it knows you are not a threat.
2: Train it to hunt. Keep the creature in your sights while letting it go to hunt on your own. Try clipping its wing feathers to keep it from flying to high, far or fast. Once it kills an animal bring it down with spells or the tranquilizer gun. Do not render the animal unconcious but bring it out of the sky. Take some of the creature's meat, then reward it with food. Repeat until the bird learns to give you a portion of food without being asked or attacked.
3: Using standard falconry methods, you can then attempt to teach the Thunderbird other commands. These include attacking an enemy, fetching an object, carrying objects, using storm magic, etc. If you make a special saddle for it, a Thunderbird can also be trained to carry a human rider.
TO USE A THUNDERBIRD IN MAGIC
Thunderbird feathers are extremely powerful tools used in storm summoning, and the Thunderbird itself posesses strong powers of storm control and magical attack. Most notably, the animal can emit actual thunderbolts to stun or kill prey, though this ability takes a lot of energy and is not commonly used.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
#6617 - Stealing Life Force
Steals life force from other people.
Imagine a line going true the person and into your body........ (blue line for mana, red line for blood and purple line for strength)
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doombringer
doombringer has been a member of the site for 14 years, since Aug 23, 2009
#6618 - Summoning the Great Dragon
Summoning and dragon magas only.
Find twelve stones of similar size and place them in a
circle and put fire wood in it. Start a campfire. Take
twelve more stones and place them around you in a circle.
Sit down and take a knife and trace a triangle with it.
Stare at the triangle until dusk and then stab the center.
After that, stare at the dusk sky, then into the fire. Say;
"Great dragon, I waken you from your sleep!"
Wait for the
rush. Then get inspired from the feelings.
ABOUT THE AUTHOR
jill2
jill2 has been a member of the site for 14 years, since May 20, 2009
#6619 - Call Angle of Death
Be carfull this one makes him very mad only to be used in an extream situation.
Chant:
"Keeper of bones I know thy face but I shale yet out sprint thy pace."
ABOUT THE AUTHOR
wiccaworior
wiccaworior has been a member of the site for 14 years, since Aug 20, 2009
#6620 - Controlling the Indos Worm
Not exactly a spell, but a set of instructions for controlling (and surviving an encounter with) the mythical Indos Worm
The Indos Worm is a giant semi-aquatic creature that is closely related to the lamprey. Despite its misleading name, this creature is in fact a jawless fish, though physically it appears more similar to a leech. These instructions detail how do deal with this creature, control it, and prevent it from consuming you.TO SURVIVE AN INDOS WORM ENCOUNTER:
1: Cover your face. An Indos Worm will generally attack by directing a spray of digestive acid into the face of its victim, then lunging forwards and latching onto its prey with its jaws. The acid is not strong enough to melt flesh quickly, and isn't lethal if washed off with some degree of haste. Still, if you get it into your eyes, you may find yourself blind or at least in a great deal of pain.
2: Dodge and roll. As the creature charges, duck and roll out of the way of its jaws. This creature is not even close to intelligent and will take a moment to reorient if it misses in its attack. Also, once it catches you in its jaws, you are almost sure to be killed. Avoid this beast's mandibles at all costs.
3: Aim for the neck. This area bears the creature's gills, which are at first indistinguishable from the ridges in the animal's neck. Wait for them to open as its sucks in water to breathe. This will show you their location. This part of the Indos Worm's body is very vulnerable to injury, so striking it here with even a spear or rock can soon halt its attack.
4: If all else fails and you cannot drive the creature off by hitting its gills, throw any food you may have towards it and flee. The ''worm'' will consume the easiest-to-catch prey it can find, so eating your food will seem more attractive than eating you-- especially if you've already hurt the creature. Still, these animals routinely exceed fifteen feet in length and have big appetites, so you'll want to get away from it fast.
5: Get on shore. The Indos ''Worm'' is a fish, but like a mudpuppy it can propel itself up onto land. However, once you are about 20 feet from the water's edge you can consider yourself safe and out of range of its attack.
TO CONTROL THE INDOS WORM:
1: Feed it. You will need to dump food into the area around this creature's den at the same time, every day, for at least two weeks. After this point the worm should be acclimated to you and should expect your feedings.
2: Train it like a dog. The worm is deaf, but you can still direct its actions. For example, the beast may playfully rush you when it wants food. Grab its head and turn it away, then reward it with food. After you repeat this several times, it should turn away on its own before it reaches you. Continue to reward it for at least two days after it learns a new trick or command.
3: Use gestures, not words. This animal has no hearing organs and thus must be directed by touch. Try associating specific actions with specific commands. For example, you could train it to attack if you pat its head repeatedly.
4: If you can't be bothered to spend time training the creature, an easy way to make it attack or go to a specific place is this: throw chum, with lots of fish or animal blood mixed in. This should set the creature into a feeding frenzy and send it barreling towards wherever you dumped the chum. DO NOT stay in the water after you throw chum. Dump or throw it into the river from the shore a safe distance away. The worm cannot detect airborne smells, so you should be safe from attack unless you are in the water while holding the chum. It will only attack when the chum hits the water.
TO RIDE AND INDOS WORM:
1: Jump on from above, and lock your knees firmly about the creature. Wrap your arms around the back of its head.
2: Twist its head in the direction you want it to travel. This may take effort, but the worm's body follows whatever direction its head is pointing. This allows you to steer the animal without training it.
3: To dismount, unlock your legs and slide off of the beast's tail. This gives you a few extra seconds to escape while the creature turns its massive bulk around.
4: Alternatively, spend some time training the worm to carry you. The same training method outlined above (see ''Controlling the Indos Worm'') should work for riding as well.
ABOUT THE AUTHOR
Drakos
Drakos has been a member of the site for 14 years, since Aug 18, 2009
7062 Spiritual Spells from Spell Casters