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7105 Spiritual Spells from Spell Casters

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7105 Spiritual Spells from Spell Casters

Included in this list of 7105 Spiritual Spells
  1. How To Connect To Your Familiar/Pet
  2. Suppress Memories
  3. Steal peoples Psi Energy
  4. Power
  5. To Find your Element
  6. Teacher Shut Up
  7. Summon a Cat Familiar
  8. The Midnight Game (rewritten)
  9. Energy
  10. Empowerment of Nature

#3631 - How To Connect To Your Familiar/Pet

This is a guide with a short incantation to connect mentally to your Familiar/Pet. Don't do this if you don't believe, because the negative energies will eventually come around to get you.
You may need:

  • Your Familiar/Pet
  • Catnip, milk, or toy mice (for cats)
  • Chew toy, ball or water (for dogs)
  • Blessed saucer(for milk or water)
  • Two arms with hands (for hugging and petting)
  • Share   
         
    You may need:

  • Your Familiar/Pet
  • Catnip, milk, or toy mice (for cats)
  • Chew toy, ball or water (for dogs)
  • Blessed saucer(for milk or water)
  • Two arms with hands (for hugging and petting)
  • Share   
         
    This will help you connect to your Familiar/Pet.

    1. Get one item for your cat/dog (can be done with other animals, you just need their favourite inanimate object).

    2. Go to your Familiar/Pet and clear your negative energies.

    3. Pet them eight times, then place the item in front of them.

    4. Make sure they interact with said item, then go into a state of semi meditation.

    5. Your mind should be on the verge of connecting mentally to your Familiar/Pet. You need to open your eyes, but still be in semi meditation. Pick up your Familiar/Pet and hug them.

    6. Your Familiar/Pet should be relaxed. Go back into the semi meditation, turing it into a full state of meditation. Try to enter your Familiar/Pet's mind. They should willingly accept. If they do not, leave them for a day, then try again.

    7. Talk to your Familiar/Pet, and let them know they can ask you to help them with anything, and in return, they do the same.

    8. Ask your FamiliarPet to sleep with you that night. Then chant thrice:

    Gods and Goddesses, I call upon thee,
    To let my mind connect to thy animal I keep.
    Let them be there, when I need it most,
    And keep them away from nature's harm.
    I summon thy deity of thy creatures,
    To protect and guide my animal and make us one.
    So Mote It Be!

    9. Fall asleep with your Familiar/Pet, and only call upon them when you need help with something, or if you need a helping paw/claw for a spell.


    ABOUT THE AUTHOR
    Added to on Feb 28, 2014
    Last edited on Oct 10, 2018
    Part of the Spell Casters Library.



    #3632 - Suppress Memories

    This wont make you forget the memory but it the memory wont affect you like it once did
    You may need:

  • (optional) Paper and pen
  • Share   
         
    You may need:

  • (optional) Paper and pen
  • Share   
         

    First draw a pentagram on a flat surface you can just use your finger and imagine the pentagram being drawn or you can use a pen and draw it on paper, then place your hand on the pentagram.

    Close your eyes and visualize the memory your trying to suppress and after your done going over the memory visualize it going into the pentagram (I usually visualize the memory as a black smoke leaving my body and into the pentagram).



    ABOUT THE AUTHOR
    Added to on Feb 28, 2014
    Last edited on May 29, 2017
    Part of the Spell Casters Library.



    #3633 - Steal peoples Psi Energy

    This spell will let you steal someones psi energy, this spell is not yet tested.
    Incase you are wondering it was made by me and 2 other spell casters. (Must Try)
    You may need:

  • Photo of him/her (if you have good imagination just imagine him/her)
  • Voice
  • Something to draw with (stick)
  • Sand ( to draw)
  • P.S you dont have to be a good drawer just no stickman
  • Share   
         
    You may need:

  • Photo of him/her (if you have good imagination just imagine him/her)
  • Voice
  • Something to draw with (stick)
  • Sand ( to draw)
  • P.S you dont have to be a good drawer just no stickman
  • Share   
         
    First draw a circle on the sand, inside of the circle draw a person sucking out the energy of an another person.

    Second put his photo or draw him on a paper and put it there

    Third read the spell:

    The darkest shadows and the brightest lights help me because the fire ignites, the fire of revenge and the fire of glory, to steal that mans powers and make them be mine, so mote it be !

    Fourth when you see him close you eyes and whisper: oh here he is the victim of magic his energy is mine and it shall be.

    Soon he will feel worse


    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Part of the Spell Casters Library.



    #3634 - Power

    This spell makes you the most powerful person in a community. Like in a classroom you will become the leader
    You may need:

  • None
  • Share   
         
    You may need:

  • None
  • Share   
         

    Chant this 3 times: "Oh the great the god of dragons and let me change the position I am in, so mote it be".

    Walk in the community and focus on some more powerful people. imagine you stealing their power, their leadership. Say ( in your mind) "I want to be a leader like him and nothing will ever stop me, so mote it be."



    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Last edited on May 31, 2017
    Part of the Spell Casters Library.



    #3635 - To Find your Element

    To find the element that best defines you.
    You may need:

  • None
  • Share   
         
    You may need:

  • None
  • Share   
         

    Cast a circle and sit inside it. Slip into meditation and feel your self in all the elements then clear your mind. You should see pictures of one of the elements and that is your elment.



    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Last edited on May 29, 2017
    Part of the Spell Casters Library.



    #3636 - Teacher Shut Up

    This is if your teacher going on and on about nothing important. It wears off pretty fast.
    You may need:

  • Wand
  • Share   
         
    You may need:

  • Wand
  • Share   
         

    Wave your want under your desk and whisper,

    "My teacher is bothering me so
    Make her shut up so I can go!"



    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Last edited on May 29, 2017
    Part of the Spell Casters Library.



    #3637 - Summon a Cat Familiar

    This spell will help you get a familiar spirit in the form of a cat that only you can see. You can choose every detail about this cat and have a deity bring him or her to life and send him or her to you. This only will work if you believe, or you won't get your cat. Read the following note in my description before you get started.
    You may need:

  • Two sheets of paper
  • Black Ink Pen
  • Pencil
  • Crayons or Colored Pencils
  • Imagination
  • Belief in this spell
  • Share   
         
    You may need:

  • Two sheets of paper
  • Black Ink Pen
  • Pencil
  • Crayons or Colored Pencils
  • Imagination
  • Belief in this spell
  • Share   
         
    Gather the materials needed.

    With your pencil, draw your cat on one sheet of paper.
    Color your cat with the crayons or colored pencils.

    With your pen, write your cat's information on the other sheet of paper. Be sure to include the following.
    -Name
    -Gender
    -Cat Breed(If it is a crossbreed, include percentages of each breed!)
    -Height(The top of the cat's ears are its height.)
    -Tail Span
    -Weight
    -Fur Color
    -Eye Color
    -Personality

    Put your cat picture on top of the paper with its information.
    Fold them both hamburger style twice in this position, draw a pentagram, and fold once hot dog style once.

    Hold this folded paper to your chest and say,

    ''O (name of your god/goddess), I call upon thee,
    Bless me with this familiar cat bound to me.''

    Now, for tonight and the next two nights, say the above, kiss the paper, put it under the pillow and rest.

    After you have finished, you need to give your deity time to create your cat. The average wait time is about a week, but if your chosen cat is very intricate, you may be required to wait longer. Also, you'll be able to use telepathy with your cat the day after you finish as the spirit of your cat already exists, but your deity will need a little longer to make the cat's new body.

    After three days, you must begin looking for your cat. This is the hardest part as your cat will be a kitten and just like a lost pet kitten, they are hard to find. Just look for the same cat you drew earlier but as a kitten and way more realistic. Use telepathy to call your cat to you. If you don't find your cat by the next week, it will eventually find you.

    This familiar will already know how to protect you and other people. Your cat will never betray you, and even when you think you don't want him or her anymore, he or she will be very sad but still by your side. Remember, train your familiar well in the ways of your path, and he or she can benefit others. Only you can see it, so keep your cat a secret.

    If you have any questions about this spell, or success stories with this spell, feel free to message me. Blessed be!


    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Last edited on Nov 05, 2018
    Part of the Spell Casters Library.



    #3638 - The Midnight Game (rewritten)

    "The Midnight Game" is an old pagan ritual used mainly as punishment for those who have broken the laws of a pagan religion.

    While it is mainly used as a scare tactic to not disobey the gods, there is still a very real chance of death to those who play the Midnight Game. There's an even higher chance of permanent mental scarring. It is highly recommended that you DO NOT play the Midnight Game.

    However, for those few thrill seekers searching for a rush or those delving into obscure occult rituals, these are the simple instructions on how to play. Do so at your own risk.
    You may need:

  • One Pin or Needle
  • A Piece of Blank Paper
  • One Candle
  • One Lighter or a Pack of Matches
  • Lots of Salt
  • A Writing Utensil
  • A Wooden Door (front)
  • A Clock
  • Share   
         
    You may need:

  • One Pin or Needle
  • A Piece of Blank Paper
  • One Candle
  • One Lighter or a Pack of Matches
  • Lots of Salt
  • A Writing Utensil
  • A Wooden Door (front)
  • A Clock
  • Share   
         
    It must be exactly (or end on) 12:00AM when you begin performing the ritual, otherwise it will not work. The materials required include a candle, a wooden door, at least one drop of your own blood, a piece of paper, matches or a lighter, and salt.

    If you are playing with multiple people, they will all need their own of the aforementioned materials and will have to perform the steps below separately.

    Write your full name (first, middle, and last) on a piece of paper and put at least one drop of blood on the same paper.

    Allow it to soak in.

    Turn off all the lights in the house. Go to your door and place the paper with your name in front of it. Take the candle and light it.

    Afterward, place the candle on top of the paper with your name.

    Knock on your own door 22 times (the hour MUST be 12:00AM upon the final knock), then open the door, blow out the candle, and close the door. You have just allowed the ''Midnight Man'' into your home.

    Immediately relight your candle.

    This is where the game begins. You must now lurk around your completely dark house with the lit candle in hand. Your goal is to avoid the Midnight Man at all costs until exactly 3:33AM.

    Should your candle ever go out, it is because the Midnight Man is near you. You must relight your candle within the next ten seconds.

    If you are unsuccessful in relighting the candle, you must immediately surround yourself with a circle of salt.

    If you are unsuccessful in both of these, the Midnight Man will induce a hallucination of your greatest fear until 3:33AM.

    If you are successful in relighting the candle, you may proceed. If you are successful in creating the circle of salt, you must remain within the circle until 3:33AM.

    You must continue until 3:33AM without being attacked by the Midnight Man or being trapped within the circle of salt to win the Midnight Game.

    The Midnight Man will leave at 3:33AM and you will be safe to proceed with your morning.

    Staying in one spot the entire game will only result in the Midnight Man finding you. It is highly advised you continue moving throughout the game.

    DO NOT turn on any lights during the Midnight Game.
    DO NOT use a flashlight during the Midnight Game.
    DO NOT go to sleep during the Midnight Game.
    DO NOT use another person's blood on your name.
    DO NOT use a lighter to substitute for a candle. It will not work.
    DEFINITELY DO NOT attempt to provoke the Midnight Man in ANY WAY.

    Mail me for any questions :) Enjoy the game, don't die.


    ABOUT THE AUTHOR
    Added to on Feb 27, 2014
    Part of the Spell Casters Library.



    #3639 - Energy

    Gather energy from the nearest source *this spell will only work if you lack energy*
    You may need:

  • Belief
  • Confidence
  • Source (human, animal..)
  • Share   
         
    You may need:

  • Belief
  • Confidence
  • Source (human, animal..)
  • Share   
         
    Focus your eye on the energy source you want to receive energy from. Imagine white smoke coming out of the source's body and into your hands, do this until satisfied.. Practice makes perfect.


    ABOUT THE AUTHOR
    Added to on Feb 26, 2014
    Part of the Spell Casters Library.



    #3640 - Empowerment of Nature

    To channel the forces of nature.
    You may need:

  • Full moon
  • Strong emotions
  • Share   
         
    You may need:

  • Full moon
  • Strong emotions
  • Share   
         
    Focus on your mission

    Spell: Elements of the day may thee be summon in this night. Mother of nature, mother of life. Give in to which I call to my inner will, nature give us power give in the force.


    ABOUT THE AUTHOR
    Added to on Feb 26, 2014
    Part of the Spell Casters Library.



    7105 Spiritual Spells from Spell Casters