4 Health Spells from First Twilight

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4 Health Spells from First Twilight

Included in this list of 4 Health Spells
  1. Cure Poison
  2. Healing
  3. Power Enchantment
  4. Element Invoking
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#1 - #4
Health Spells are a tricky matter. Since you are dealing with people's health here any small mistake can lead to big problems. Besides these healing spells listed are some spells under the Spiritual Spells which may be more in line with what you are looking for if you can not find them here.

There are two types of Health Spells, positive and negative, those which give healing and those which take it away. The spells here all deal with physical health as well, for the full effect spells from the Spiritual Spells section should be used as well. For example a successful cure spell may help someone's cold, but a protection spell along with the cure will see better benefits.

Spells, especially negative healing spells will obey those with the most power. This means if you cast a hurt spell on someone who is more powerful then you, the spell may have no effect, turn against you, or even heal the person. Spells of similar strength may also lay dormant, not taking effect until another spell wears off.

Remember to always undo spells when you want the effect to end, instead of casting another spell to cancel your spell. Cast spells on spells only lead to problems.

#1 - Cure Poison

Person or object touch is no longer poisoned.
You may need:

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    You may need:

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    Chant the following five times: "I expel the venom from this body/object".



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    Last edited on Jan 17, 2016
    Part of the First Twilight Library.



    #2 - Healing

    This is a healing spell preformed by druids.
    You may need:

  • None
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    You may need:

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    Say: "I call upon the healing power of nature to heal thee. I call upon nature to lesson thy pain, to mend thy bones, to restore thy vigor, to close thy wound. By the healing power of nature, thou art healed".

    The wounded limb is healed. Heal will end the effects of subdual, and free the victim of Petrify in a 300 count after the completion of the Heal spell. Heal will free victims of a Paralyzing Pit.



    ABOUT THE AUTHOR
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    Last edited on Jan 17, 2016
    Part of the First Twilight Library.



    #3 - Power Enchantment

    A basic spell to 'up' your power for 24 hours.
    You may need:

  • None
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    You may need:

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    Chant: "By the powers of Gods and Might, Goddesses and Love: Powers be boosted and strengthened shall be in flight. Powers borne in Twilight. Coven powers boosted me, powers enchanted .So mote it be".



    ABOUT THE AUTHOR
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    Last edited on Dec 31, 2015
    Part of the First Twilight Library.



    #4 - Element Invoking

    A spell to invoke the elements to boost another spell.
    You may need:

  • None
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    You may need:

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    Chant: "Earth, Wind, Fire, and Water. Thou might shall be re-born. Innocence shall reveal them.Thou spell be power mourned. Spells casted shall go right. Those that aren't shall be fright. Element boost thy power times 3. As I will it, so mote it be".



    ABOUT THE AUTHOR
    Added to
    Last edited on Dec 31, 2015
    Part of the First Twilight Library.



    4 Health Spells from First Twilight
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    #1 - #4