Super Powers

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SpellsFantasy  ► Were-Wolf  ► Super Powers
 
Spell to obtain Super Powers.
 
You will need the following items for this spell:

  • None

Casting Instructions for 'Super Powers'

Inhuman nature
The character belongs to a class of wholly or partially non-Human beings for whom superhuman capabilities are typical and/or natural. This includes, but is not limited to, characters that are aliens, Demons, Gods, Vampires, Werewolves, or hybrids.

Object-based powers
Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands

Mutation
These powers are a direct result of some form of either induced evolution or natural selection, usually manifested during adolescent puberty when other mental and bodily adaptations take place.

Energy sourcing
Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use

Qi
Many characters who train in martial arts gain superhuman capabilities by learning to harness chi or some form of life energy. This type of method generally provides extraordinary strength, speed, durability and reflexes. Also often used for superhuman awareness, energy blasts elemental powers and sometimes invulnerability

Magical powers
This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks not all "magical" superpowers are actually supernatural, but are based on alternative or futuristic "science". For instance, Moon Knight's strength, endurance and reflexes are enhanced depending upon the phases of the moon.

Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye

Superpower interaction
This section refers to the ability to manipulate or otherwise interact with superpowers themselves, not "power" such as electrical power or gravitational power.

Power augmentation
Ability to enhance or weaken the powers of others

Power bestowal
Ability to bestow powers or jump-start latent powers

Power mimicry or absorption
Ability to copy or absorb another's powers or skills

Power negation
Ability to cancel the superpowers of others

Power sensing
Ability to sense or recognize superhuman powers

Personal physical powers
Powers which affect an individual's body

Acid generation
Ability to generate acid can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).

Animal mimicry
Ability to take on the abilities of certain animals

Biological manipulation
Ability to control all aspects of a living creature's biological make-up This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions

Body part substitution
Ability to replace one's limbs or other body parts with those of another

Bone manipulation
Ability to manipulate the bones in one's own body This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.

Duplication (physical)
Ability to create physical duplicates of oneself

Duplication (temporal)
Ability to bring past and future versions of oneself back to the present

Echolocation
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense

Fire breathing
Ability generates gases from the body and exhale fire from the mouth.

Healing factor
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects

Invisibility
Ability to render the user unseen to the naked eye and/or other forms of perception

Invulnerability
Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence

Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts

Superhuman longevity
Ability to live longer than a normal human

Matter Ingestion
Ability to consume any sort of matter without any ill effects on the user

Merging
Ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being

Pheromone manipulation
Ability to generate and control pheromones which may have various effects

Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects

Prehensile/animated hair
Ability to animate and lengthen one's hair

Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to This effect can be permanent or temporary.

Self-detonation or explosion and reformation
Ability to explode one's body mass and reform.

Sonic scream
Ability to generate vocal sounds of higher amplitude than a normal human

Vortex breath
Ability to inhale/exhale with superhumanly powerful strength This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.

 

After you pick 30 or less powers say: "Power of the sun give me the ability(s) of (chose your powers) with this/these power(s) I will protect the world and I will have these powers forever with no weakness this is my will so mote it be"


ABOUT THE AUTHOR
Added to on Dec 06, 2013
Last edited on Nov 17, 2019
Part of the Spell Casters Library.

Comments


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does not work

Can I use other super powers, such as the ones from superpower wiki?

May 19, 2019
No, you cannot get superpowers with magick, it's a natural energy that doesn't contradict nature.

Jul 21, 2021
yes you can but it is a real life powers and how many you want also what kind powers u want

Jul 22, 2021
nickmas, roleplaying is against site rules. Don't lie to new members. You're doing harm by spreading misinformation.

God i hope this works, i have 300 superpowers in my list.

Jun 06, 2019
You can't gain ''superpowers'' from a spell, magick cannot give you abilities you don't already have, it also cannot break natural laws like most superpowers do. If a spell could give us superpowers, everyone would have them.

Just believe that you can have these superpowers.

Jul 26, 2019
no, you can't think happy thoughts and fly. we live in reality, and magick is a natural energy, only effects energy, and doesn't contradict nature. belief doesn't change this fact. people believe the earth is flat, but it's not, and their belief doesn't change the fact it is round.

Believe is a powerful weapon though, actually you need the right mindset to even be able to cast spells, especially powerful ones, or more complicated if you wish, the intention and focus are of course of the matter, nevertheless believe itself is not but some wish fly think, it's actually crafted by oneself through experience and is a subconscious process, for example you say flat earth thinkers believe Earth is flat, but they just have that delusion in their mind, but down there they're aware it's round, so if you actually believe in something it will affect your reality at least for sure, but it's not that easy to believe, just like Nekoshema said this time- there are natural rules, if you corelate with them then and only then you can from true belief that actually is helpful in such matters.

You cannot gain super powers.

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