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Magic Spells - introducing to physical teleport




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Spell Index => Trick Spells => Telekinetic Spells => introducing to physical teleport

introducing to physical teleport

added by User60320
of the coven Spell Casters

this will help you understand what is physical teleportation

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Casting Instructions for ' introducing to physical teleport'

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Physical Teleportation Introduction Physical teleportation is the near instantaneous transport of the Psychic from one location to another. Because Teleportation is an extension of Clairsentient ability, there are two categories of Teleportation: Extensive Teleportation and Projective Teleportation. As the names imply, each is based on the type of Clairsentience which must be used to target the correct location. Although Teleportation is nearly instantaneous, the Psychic may be disoriented upon arrival at the new location. During this period of disorientation, the Psychic suffers a penalty to all Perception/Awareness/Observation Trials, and may take no action other than Perception/Awareness/Observation Trials until the disorientation passes, or until the Psychic achieves a Superior Success or better on an Intellect (Perception) Trial. However, disorientation may continue even after a successful Perception Trial, and the penalty to Perception then applies to any action taken until the period of disorientation passes. Increasing degrees of success on the Teleportation Trial can reduce or eliminate disorientation. Extensive Teleportation is the ability to teleport one's body a short distance, overcoming intervening barriers to normal travel. In order to use Extensive Teleportation, the targeted location must be sensed via Sense Extension, or must be in physical sight of the Psychic. Teleportation is nearly instantaneous once activated, and can generally be accomplished in the same OP during which Clairsentience was used to locate the target. The Psychic remains subject to possible disorientation at the new location. It is possible to use Extensive Teleportation to dodge an attack, so long as the teleportation trial is successful, and the new location is not in the path of an attack. However, the possibility of disorientation makes this a potentially dangerous technique that is normally attempted only as a last resort. Using Extensive Teleportation requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Extensive Teleportation Trial.


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